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Character Movement Work Cosplay Labanotation

Are your character’s shoes really that important?

characters shoes

As I’ve written before and certainly will again, costumes are incredibly important to how a character moves. 

In looking at costumes, there’s a lot of factors to take into account here, right?

A period piece may include a corset or stockings, towering wigs, or imposing hats. 

A character existing in the modern world may wear a short dress or sweat pants. 

Speaking from personal experience, moving is a lot easier in sweat pants vs. a corset. 

What we choose to wear (or what our characters wear) comes in many non-physical forms, too, such as self-expression or repression, societal norms and expectations, religious importance, and vocation.

So, yeah, costumes are pretty important. (And this is not just me speaking as a former costume designer, promise 🙂 )

Now, let’s talk about shoes.

Your character’s shoes

What shoes your character wears says a great deal about them and where they fit within the society they inhabit. 

Do they conform to their societal norms or rebel? Or are they stuck somewhere in between?

Do they wear shoes they’re supposed to while at work but then change immediately once they have the chance?

Diving into character movement work, this kind of thinking can be applied to your character’s movement signature.

A character who is used to wearing power heels and has a direct and sustained way of moving may be thrown off by wearing sandals for the first time in another scene. 

Moving in shoes 

I’m reminded of someone I used to work within a classic office setting. 

She wore heels every day for decades to the point where she told me it hurt to wear flats. 

It was challenging for her to walk while wearing flats because her Achilles tendons had shrunk due to her consistent use of high heels.

Something like this is gold for a character movement signature.

Another example I love that displays how a change in shoes can highlight a character’s movement transformation is from Kerry Hishon’s blog post Why You Need to Rehearse in Your Character’s Shoes from Theatrefolk:

“For example, think about a show like My Fair Lady. Eliza starts as a humble flower seller wearing thick boots and is made over into a society lady in fancy high heels. How would that affect both the actress playing the role and the character herself? How does she walk in her everyday boots versus her new, stiff, heeled shoes? At what point does she become more comfortable in her new shoes? How can you, as an actor, accurately show this evolution of movement?”

Moving without shoes

You may find yourself playing a character that doesn’t wear shoes for whatever reason. 

When I was in college, I was a part of a wonderful one-act called The Goblins Plot to Murder God by Mark O’Donnell. (Not an affiliate link, FYI)

It’s a 10-minute play about, well, a goblin’s plot to murder God. 

Think Shakespeare meets Dr. Seus. 

The opening lines spoken by the narrator are:


“Bleak and squeaking, weakly seeking,

To the clumsy drum they come.

Hobbling, wriggling, straggling gaggle –

Niggling goblins! Here are some!

Gabbling rabble, thrum and thrum!

This, their cheerless leader Ooze.

Let us hide and bide what brews.”


For our production, as goblins, none of us on stage wore shoes. It was a wonderful experience, incredibly freeing, and I found it ultimately a lot easier to drop my center of gravity and slip into the role. 

Shoes are an extension of us

Our feet are our connection to the ground and our relationship with it. Therefore what we put on our feet acts as an extension of our feet.

It’s like a swordsman seeing their sword as an extension of their hand. Likewise, shoes may not be a weapon unless you’re in a spy film, but shoes are how we make contact with the land beneath us.

Gayle Rankin was quoted in an article by Christopher Byrne on the pivotal role of shoes on Broadway, “…Shoes change how you walk and how you act how balanced you are.”

Tying shoes into psychology 

The shoes our character wears display a great partnership between character movement and psychology. 

What sound do the shoes make when they make contact with the ground? Are they harsh clicks or soft shuffles? Quiet and unassuming or brash and demanding of attention? 

Now adding the psychological character work you’ve done-how does this amplify or contradict their personality? 

Get those characther’s shoes on!

When I’m diving into a new role, regardless of how intensive I know the movement work will be, I like to check in with the costume designer as soon as I can. 

In my experience both as an actor and costume designer, collaboration has been vital.

There’s a balance between the overall visual aesthetic of the production (time period, etc.) and my comfortability as an actor (if I need to practice ascending that spiral staircase in 3in stilettos) as well as what would be in the characters taste. 

Now, if you’re the one who’s responsible for your costume, what shoes you’re going to wear is an important element to research and experiment with early on.

So, are your character’s shoes really that important? Yes, yes, they are. 

Not only are they a key factor to building your character’s movement signature, but they’re also a wonderful way to weave together your character’s multifaceted journey.

 

Character Movement Work Character study Cosplay

3 simple movement tools for your cosplay arsenal

cosplay character movement

The light is getting closer in the tunnel to getting cons back up and running in person.

SOOOO EXCITED!!!

Which means, my fellow cosplayer, you’re probably, let’s be real, you’re definitely planning (or have already gone) your post-covid debut con. 

To be clear, regardless of your investment, both time and finances, all cosplays are awesome cosplays. No elite, gatekeeping here, no thank you, nope!

Alright, just had to get that off my chest.

Now, when planning a cosplay, there’s a great deal to think about:

(Which is kind of the point, right, planning and prepping is for some the best part.)

Costume is key which probably goes without saying, but there’s other things like hair/wig, props, makeup, I’ve got brown eyes, but my character has blue; should I wear contacts? Kind of stuff. 

I’ve mentioned in the past that I believe movement is an important aspect of cosplay to think about when you’re researching to get to know a character.

But, that doesn’t mean it has to be a crazy intensive thing.

You don’t have to figure out how to climb walls if you’re gonna be Spiderman. 

Although, it’d def be a perk, lemme know how that works out!

Alright, without further adiu, here’s my 3, go-to, simple tools for cosplay movement. 

Posture

So as far as posture goes, a way I like to think about it is in regards to body language. 

Someone with good posture can appear more confident and open.

Whereas a character with more closed body language may slouch more because it can be a way of turning in on oneself. 

Does Captain America slouch when he’s suited up? (either of them, of course) 

Perhaps they have a time or two, they are human after all. But their overall stance? Open chest=straight posture. 

Adjusting your posture to better represent the character you’re cosplaying can be a great place to start.

Poses

How do they positon their hands? Where’s their center of gravity?

Would you say Scarlet Witch’s hands are more important than, Loki’s?

I’m clearly on a Marvel kick, go with it 🙂

It’s in the way Scarlet Witch moves her hands that is iconic for her, perhaps Loki too, just not as pronounced. 

Study how this character holds themselves, how they pose, and that way you’re ready to go for photo ops!

Path

Sticking with my Marvel theme today, let’s look at Black Widow and Hulk.

Now, Hulk is pretty direct with the way that he moves, right? I mean, he is a tank, and Hulk must smash, so why would he take anything but a direct path?

Black Widow, on the other hand, can certainly be direct if she needs to be. However, she can also exist in space more indirectly, more allusive, and calculating with her movements. 

Something to think about: how does this character of yours exist in space?

Do they move quickly or slowly, directly or indirectly?

How do they walk the path they’re on?

So, there you have it!

Posture, pose and path.

3 Quick, short, sweet, simple tools to aid you in your cosplay movement journey. 

There are, of course, many ways your could dive deeper into your research, many a rabbit hole awaits you, but if you’ve got these, you’re pretty good to go!

If you are interested in a deeper dive into cosplay character movement work, check out my post introducing Labanotation.

It’s basically a scientific breakdown of movement and how you can apply different building blocks to construct a character’s movement signature.

Let me know how you get on!

Character Movement Work Character study Cosplay

Character Movement Study: Anjelica Huston’s Morticia Addams

Morticia Addams character movement study

Did you want to grow up to be Morticia Addams when you were a kid?

I certainly did.

Graceful, passionate, a wonderful support to her family, incredible fashion sense, the list goes on and on.

Now, the original show from the ’60s is a delight to behold, to be clear, but my first is still my fav (first impressions and all, not to mention impressionable youth). So, I’m all about the 1991 version, directed by Barry Sonnenfeld. 

It feels like home. 

Sweet, nostalgic, dark, family goals kind of home.

All of that being said, this blog wouldn’t be complete without a character movement study of Anjelica Huston’s Morticia Addams. 

It just wouldn’t.

I cannot express how much I adore her, from the tips of her fingers to the shoes hidden under her glorious mermaid trip hazard-y dress. 

Firstly, a disclaimer: 

I’ve got no clue if Anjelica Huston used Labanotation to help create her incredible Morticia. However, it’s my go-to wheelhouse, so a good chunk of all movement I analyze is going to incorporate Rudolf Laban’s work.

If you’re not familiar with Laban, I’d recommend checking out my two intro posts here and here to get you started.

That way, you’ve got some familiarity with this incredibly adaptable movement tool before diving further into how I’d apply it to analyze Morticia Addams.

Shall we continue?

When a costume shapes your performance

Sometimes the costume dictates a great deal of your character movement signature for you.

It doesn’t take long to notice that Morticia’s dress is rather constrictive. It’s basically a mermaid dress that tightly clings to the body before flaring out below the knees. 

It’s the kind of dress that’s…well…a challenge to walk in.  

She’s also wearing a corset, which means her entire midsection moves all in one isolated piece. If you want to twist, it means your entire upper body twists with you.

Anjelica stated in an interview with The Guardian:

“The makeup was very intense. I had stickers attached to my temples; rubber bands that met behind my head and then on top of that the wig, fake nails and eyelashes, and the corset – individually they add up to something monumental. It was hard to move. There were certain things one could do with one’s hands but that was about it. fortunately wanted to keep Morticia very iconic and still. She’s not fractious at all. She’s very settled in her body language. I had a bonfire of the vanities at the end of the movie where I took all the fake stuff, made a pile, and set it on fire.”

Morticia’s stillness

The stillness that exudes from Morticia is simply captivating. Is she always completely still? No, however, it’s definitely her baseline. 

Stillness is sometimes a forgotten element of movement. As humans, we’re rarely completely still.

Actors sometimes find being still to be a really awkward place to be. 

But sometimes a lack of movement speaks more volumes than moving. It can be a secret weapon in a way. 

Morgan Freeman is a fan of stillness too. I love his quote, “It’s what I learn from the great actors that I work with. Stillness. That’s all, and that’s the hardest thing.”

Whenever I watch Morticia, I’m reminded of the sereneness of stillness. That there can be a grace to it. And to employ it as a character choice can be incredibly powerful. 

Morticia’s walk

Within this stillness, there is a grounded nature to Morticia. A heavy/strong and in some ways bound quality (thinking of her costume as well as Laban), the only part of her that is truly free to move are her arms, hands, and head. 

When she walks, her feet have to calculate their next step. Slow, deliberate, and sustained. This creates a gliding effect which helps when you add that she’s taking very short steps. 

It’s like if you tried to walk elegantly with either an exercise band or a diving ring around your knees. (Note: I was def one of those kids who put diving rings around their ankles to be a mermaid in the pool.)

Other aspects of her movement signature 

Her upper body, as mentioned, has a bit more freedom of movement. 

Anjelica’s long and thin fingers with those immaculate red nails are arguably my fav part of her performance. Other than her eyebrows, probably…yeah…toss-up between her fingers and eyebrows. 

Her fingers have such a fun quality about them. 

They’re flowing and free but also flicking from time to time. Flicking is a movement that is sudden, light, and often indirect. 

And her eyebrows…did I mention her eyebrows?

Bottom line, her facial movement work is on point.

It’s a great reminder, honestly, to utilize your facial muscles. Sometimes, it’s all you need.

When a costume feels constrictive

If I had to sum-up my three takeaways from Anjelica’s performance of Morticia Addams they would be: stillness, fingers and eyebrows. 

She took a constrictive costume and used it to her advantage. To be fair, she also said she intended to keep Morticia iconic and still, and in that way, the costume became an ally. 

Morticia is both comfortable and grounded and well, frankly, inhabiting that dress. It’s a second skin. 

For many actors, myself included, the costume or makeup can help a great deal in discovering their character.

It could be the shoes, or specific makeup or perhaps an important prop like a hat or handbag.

If you’re in a costume that confines your movement in some way, use it to your advantage. Make friends with it and see what it can teach you about your character’s movement. 

For the record, one last thought, a constrictive costume can also be an ally to the actor and not the character. For an animated example, I immediately think of Merida from Brave when she rips out of the dress that impedes her archery. 

But that’s a study for another time. 😉

Character Movement Work Cosplay

How to level up your cosplay game with movement

level up your cosplay

Hey cosplayer!

How ya holding up?

The lack of in-person cons is beyond awful, huh?

Lots of boo hiss.

Boo hiss, I say!

I feel ya, I really do. And I hope that you’re getting some satisfying cosplay time in where you can. Virtual cons and communities, working on that epic new costume, hunched over your sewing machine into the wee hours of the morning. Or even if it’s just the small things. 

Small things are good too.

Now, I got a question for you, and it may help ease the void of not being physically among fellow cosplayers right now. 

A (possible) new way to level up your cosplay.

A way to continue to develop your loved cosplay favs, or new ones, new is good too.

Alright, so here’s my question:

In your cosplaying experience, how much have you thought about character movement?

So, is movement important for cosplayers?

Now, my thoughts and feelings (and I have a lot of feelings here) about if character movement work is important for cosplayers is a big great grand YES.

I could argue it’s essential. But, in reality, it’s definitely not as essential as, say, costume, makeup, or props. However, it certainly can’t hurt.

Especially for people who are asking you for a photo op and oh, costume contests of course. Let the posing begin!!!

So, I imagine you’ve at least given character movement work a blip of a thought, from time to time. Specifically, if you’re cosplaying a character who’s known for how they move, I’m thinking the Spidermans and Harley Quinns. The Mikasas and Hulks. 

Firstly though…

A few great questions to ask yourself:

Here’s a few quick questions that may be good to ask before delving into a deeper level of character movement work. Now, you not only want to nail the character costume, makeup, etc. but also to make sure your body and others around you are not going to get injured…or embarrassed…

Questions like:

Does my costume inhibit my movement? Does it have an element that I’m not used to? Do I have to wear a mask, where I can’t see as well, walking in heels or stilts? Have I got a tail that could knock someone/tables over? 

Or, does it free up my movement in some way? Usually wear pants and the costume is a skirt. 

Is my costume slightly awkward in that I have to be aware of how I move to not have something fall down/slip or fall off/out? (Potential costume malfunctions are indeed a key thing to be aware of in character movement work)

To the movement stuff!

To start, I’ll say you can get as broad or nitty-gritty as you want with movement work. Think about what you want to do and if what you want to do is realistically sustainable. 

Now, I’ve got some homework for you. Fun homework, promise!

I’ll take a guess and say that the character you’re cosplaying is a character you kinda like. Really, really like even. You’ve delved down the rabbit hole of this character. Analyzed what they wear, props they use, demeanor, etc.

So, all I’m asking you is to dig a little deeper and focus on how they move.

Do they walk quickly? Limp? Do they have their chest puffed out? Swing their hips?

Stuff like that.

Compile a movement signature for them. What are aspects of their movement that are consistent? Identifying this character’s movement signature is key to level up your cosplay.

Adding movement to your character creation routine

Lemmie give you a quick example: 

Let’s take Nightmare Before Christmas’ Jack Skellington. Cos it’s never too early/late for Halloween. 

How does Jack move?

There’s this spidery quality about him, right?

Light on his feet but he’s also grounded. He seems to move so effortlessly. 

And yes, I do recognize I’m analyzing movement of an animated character and some of the laws of physics may not apply to humans 🙂

That being said though if you really want to get into the movement of Jack, you’d need to find a way to emulate that, to any animated character for that matter. 

So, a few other movement notes that come to mind with Jack: he moves fluidly, he’s quite comfortable in a squatting position, and when he stands fully upright with his head to the sky, he puffs his chest out, and he’s also very VERY tall.

With Jack, it’s like his long limbs’ energy almost extends past their physical selves…could be something to play around with there. 

Now, this is just the tip of the iceberg, right? We could get really nitty-gritty with analyzing his movement if we so chose to.

Honestly, doing any of this is going to level up your cosplay, no question.

Ready for a deeper dive?

As a movement coach, I focus on one movement method for my character movement work. It’s called Labanotation and is the dance notation of Rudolf Laban (KEY: you DON’T need to be a dancer to put this method into practice!) 

It’s got a scientific spin to it, and it’s really easy to assign a movement signature to either a new or existing character once you know the basics. 

Check out my other posts for a deeper dive down the rabbit hole of what Labanotation is and how it will help level up your cosplay game. 

Now thinking about Jack makes me want Oingo Boingo in my ear holes *whistles Dead Man’s Party and exits*