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Character Movement Work Character study Labanotation

Topsy & Bopsy: successful storytelling through movement

Topsy and Bopsy

Topsy and Bopsy from HBO’s Lovecraft Country, portrayed by Kaelynn Gobert-Harris and Bianca Brewton, are easily some of the most incredible movement performances I’ve seen in a long, long while. 

To put it plainly, they’re absolutely terrifying.

So, if you haven’t seen Lovecraft Country, a picture probably wouldn’t go amiss here to truly display the creepy.

(A picture I don’t own in any way, of course.)

Photo: HBO. Topsy (left), Bopsy (right)

How they move is an errie blend of human and supernatural. 

But firstly, some context.

Lovecraft Country and Uncle Tom’s Cabin

Now, if you’re unfamiliar with the show, it aired on HBO in 2020 and was created as a continuation of Matt Ruff’s novel of the same name. 

Developed by Misha Green, Lovecraft Country, plot explained by Rolling Stone magazine, “follows Atticus Freeman (Jonathan Majors) as he joins up with his friend Letitia (Jurnee Smollett-Bell) and his Uncle George (Courtney B. Vance) to embark on a road trip across 1950s Jim Crow America in search of his missing father (Michael Kenneth Williams). This begins a struggle to survive and overcome both the racist terrors of white America and the terrifying monsters that could be ripped from a Lovecraft paperback.

In episode 8: Jig-A-Bobo, we’re introduced to Topsy and Bopsy, who are malevolent ghouls taking the form of “pickaninnies”, an offensive name for a small black child, who are terrorizing Diana (Dee), Atticus’ younger cousin.

The character of Topsy is arguably the “original ‘pickaninny’ caricature, who was first introduced in the anti-slavery novel Uncle Tom’s Cabin.

Racism holds the spotlight tightly in the storytelling of Lovecraft Country and what I love about Topsy and Bopsy is that they use movement to tell their portion of the story. 

They bring very different energies individually but seamlessly blend into each other to create an intricate relationship. 

Topsy is calculating, while Bopsy is playful. 

Bopsy is extroverted, while Topsy is more introverted.

But, there’s never any doubt that they wish Dee incredible harm. 

Enter Jamaica Craft

Jamaica Craft was the choreographer tasked with creating the movement of Topsy and Bopsy. 

Jamaica is a choreographer, and creative director and has worked with some of the biggest names in music from Usher to Nicki Minaj. Her first professional gig was in Atlanta, GA, working as a dancer for MC Hammer.

She developed movement for Topsy and Bopsy that, in an interview with Bossip, described as a fusion, “Chicago style that’s coming through the choreography, mixed in with a Miami vibe, mixed in with just an actual minstrel jig and how the movement was at that time, so it’s a combination of things that I researched, mixed in with modern and old school.” 

Using no special effects, Kaelynn Gobert-Harris and Bianca Brewton employ incredible precision, speed, and stillness to move relentlessly towards Dee. 

“It’s a different way for a scary movement to happen. It’s not your typical same zombie kind of movement, arms straight out and walking stiff… It’s incredible dancing, it’s incredible feet work, it’s incredible high energy, it’s the back story to it all. “

Now, having studied Labanotation, naturally, it’s my initial framework of how I view the world in movement. 

I was immediately struck by how these two characters moved and wanted to take a moment and break down their movement signatures.

Topsy and Bopsy movement signatures

If you’re not familiar with Labanotation, check out my intro post about Rudolf Laban and how his groundbreaking dance notation system can help you develop unique characters from the ground up.

Topsy’s movement is incredibly direct. She’s focused on her target and often relies on a sustained slow movement to creep us out. 

This is extra off-putting because she has moments of sudden bursts of energy, which leaves us wary of what she might do next. 

Bopsy, on the other hand, is playful in her relentless stalking. She’s light on her feet and more indirect. She’ll get to her target eventually. She also operates more suddenly than Topsy, which creates a different sense of unease. You expect her to zag, and she zigs instead. 

The primary difference I see between them is that Bopsy is excited about moving closer and closer to Dee, that she can’t help but dance about it. 

Whereas Topsy is methodical and reserves her energy. 

As Jamaica put it, “She’s ( Bopsy) like, ‘Oh my God, Oh my God, Oh my God, when we get here, when we get here, when we get here, it’s gonna be so great! Oh my God Oh my God.’ And Topsy is like, ‘Yeah sis, I’m going straight to her, that’s all great. Yeah, uh-huh, I’m going to keep going straight for her.

Together, they create an unpredictable, playfully haunting pair.

But don’t take my word for it. 

Here’s a clip from episode 8, when Dee first sees Topsy and Bopsy.

A quick warning if you’re not a fan of horror. It might be best to skip the clip.

(It goes without saying here, but legal things, I don’t own this video.)

Storytelling through movement

Nothing hits my character movement sweet spot more than telling a narrative through movement alone. 

Sure, words are incredibly important, don’t get me wrong, it’s just that there are times where they’re not needed. 

This is one of those moments where words would have ruined a performance. 

It’s a great reminder of an old exercise I used to do while in scene study classes. Can you take out all the dialogue and still get the story across? 

That’s how vital movement is to storytelling. 

Do you have a favorite character movement example where words weren’t required?

Happy moving!

Character Movement Work Character study Labanotation Stories

Moving like a Victorian ghost: The Woman in Black

woman in black ghost

I know that it’s officially November, and a good chunk of society is quickly sliding into the swing of Christmas. 

Not here.

Not on my watch.

(No offense intended if you’re reading this and love Christmas. You do you 🙂 )

 I’ve got one last spooky character for you. 

At least for now.

(Side note, if you’re interested in spooky character movement studies, check out some of my recent posts where I delve into films such as Hocus Pocus and Alien.)

See, around Halloween (and most of the winter, if I’m honest), I reflect on one of my most memorable opening nights. 

It was 2012, and I was a part of a group of delightful people in Davis, CA, called Common House productions. 

This was the year we put on a production of The Woman in Black

It’s a Victorian ghost story. 

Very gothic.

A haunted house on the moors, kind of ghost story.

Kinda like this…

woman in black

But more foggy and dark.

It’s the story of a young lawyer sent to a remote English village to settle the estate of a recently deceased elderly and reclusive client. 

In his travels, he encounters a ghost named by the villagers as The Woman in Black.

As the story unfolds, he discovers a terrifying mystery and a woman’s loss so great, it seeped deeply into the very bones of the community.

So, a ghost that is terrifying an entire village, that never speaks, and only exists as a haunting afterthought, roaming the space at a slow and steady, spooky pace?

Challenge accepted.

So, this is how I used character movement work to scare the s*it out of our audiences and added my name to the long list of performers to have played a spooky specter.

The Woman in Black

To delve a bit deeper, for the sake of context, The Woman in Black is originally a book by English author Susan Hill, published in 1983.

Soon after, it was adapted into a stage play by Stephen Mallatratt in 1987. To this day, it remains one of the longest shows running in the West End, in London. 

You may have seen it cross the screen in 2012, in the film adaptation starring Daniel Radcliff. 

Now, of course, each adaptation is a bit different from the other, but I enjoy all of them independently.

Not talking about the sequel film, though. Nope, that one I can’t get behind.

The play, which is a play within a play, centers around Arthur Kipps, the lawyer.

An older Kipps is reading his dramatized accounts of his time in the remote village in Crythin Gifford. This is when he was younger, and where he came across The Woman in Black.

He hires a young actor to help him act out this story.

And the rest, well, I won’t spoil anything. I should probably get a move on and share my character movement signature, right?

But, if you’d like to know more, check out the BBC’s Bitesize series that gives a detailed summary.

A ghosts movement signature

For this specters movement signature, I used the tools of Labanotation, which is the dance notation work created by the great Rudolf Laban.

Now, if you’re not familiar with the work of Rudolf Laban or Labanotation, check out my intro post. It’ll help you get acquainted with this excellent building-block method for creating physically diverse characters.

There were two essential parts in my movement signature: sustained and bound. 

This is a ghost who is, in many ways is a moving part of the scenery. With very few lines (and only from the perspective of a letter written years before), the majority of what I had to work with was presence. 

One of the key Laban building blocks I used for my movement signature is sustained.

Sustained, meaning movements that have a longer acceleration and, therefore and longer deceleration. 

Movements that were fluid and gliding were vital for this character. Often moving so slowly that the focus would be on the other characters on stage that I’d be in a different spot when an audience member turned to look at me. 

Next on the building block list is bound.

Now, to appear as I was always moving ever so slowly meant I had to utilize the strength of my legs.

I used bound to ground the lower half of my body. By engaging the muscles in my legs (since I was wearing a long dress with a lot of layers,) I could balance on one leg, keeping it bound, as I slowly moved the other to step forwards. 

Combining these two, I could then explore other building blocks and move directly or indirectly, lightly or heavier, whenever the scene and direction required. 

Though I will say, being hyperfocused on my movements, led to an exhausting performance. But well worth it.

woman in black
Me as The Woman in Black: Common House Productions 2012

Opening night

So, it’s probably obvious why I think of this show around Halloween, being a ghost story and all.

But, there’s more to this story.

See, we’d built a stage in one of our director’s backyards and opened on Halloween itself.

And the most brilliant thing about it? 

About thirty minutes before we started the show, it began to rain. 

The ground, having been covered in leaves earlier in the day because ya know…autumn…were now wet and therefore silent to walk upon. 

I can attest, while playing a ghost, nothing quite beats sneaking up on a gaggle of frat boys in the audience. Hearing them s*it themselves as I silently snaked up the aisle to the stage. 

Their screams still make me smile. 

Character Movement Work Character study Labanotation

The unparalleled movements of the Sanderson sisters

Sanderson sisters

This week I wanted to look at a spooky classic. 

Something goofy, full of vibrant colors and witches. 

Three witches, to be exact.

In anticipation of the sequel (even though it’s a year away minimum), I wanted to dive into the world of the Sanderson Sisters from 1993s Hocus Pocus.

Winnifred, Mary, and Sarah. 

Played by Bette Midler, Kathy Najimy, and Sarah Jessica Parker, respectively.

Nearly 30 years after its release, Hocus Pocus just keeps gaining traction and a following that simply won’t stop. 

Which is well deserved indeed. 

It’s easy to spot how much fun they had with these roles, and each sister displays a different movement signature which only adds to their unique characters. 

Real quick: for last week’s spooky character movement study, check out The Man Inside the Xenomorph.

If you want more character movement studies that are also rather spoopy, check these out: NBC Hannibals Red Dragon, Angelica Huston’s Morticia Addams, The Descendants Crawlers, Taika Waititi’s Viago, and Train to Busan’s zombies.

For many, I think it’s safe to say that Hocus Pocus is a staple film to watch every year. 

I mean, what more could you want? 

Three witchy sisters, searching for children to complete their potion for youth and the kids who thwart them at every turn?

Absolutely brilliant.

So, here’s my thoughts on how I would break down the movements of each of the Sanderson sisters. 

Cos I can’t choose just one.

That’d be rude.

Also, quick shout out to Doug Jones, who plays Billy Butcherson the zombie. His character movement performance is incredible.

Witchy movements

Now, as I’ve no way of knowing if these three ladies used Labanotation when developing the sisters or not, this character movement study is me exploring how I would break down each of their movements from my background. 

If you’re not familiar with the work of Rudolf Laban or Labanotation, check out my intro post to get acquainted with this excellent building-block method for creating physically diverse characters. 

It’s my go-to for creating character movement signatures and is a handy tool for quick shifts in movement for auditions

One thing that pertains to all three sisters that I found delightful was from a post from Insider:

“According to an archived press release, the film’s choreographer, Peggy Holmes, said each of the Sanderson sisters flew their brooms ‘in character.’

Holmes said, ‘Winifred is in charge and much more aggressive than the other two. She’s always leading the way and looking for children. Sarah loves to fly. She’s always lifting up with her mop and can’t wait to get up in the air, whereas Mary is more cautious. Like a good driver, she signals with her hand. Mary is the safe and steady flier,’ she added.”

Here’s the link to the press release article.

This alone really speaks to their characters. 

Winnifred is driven, Mary is cautious, and Sarah is carefree.

So, how else do they embody these characteristics physically?

There are two methods I want to look at for each performance. Firstly, where are they leading from? (What is the first part of their body to move), and secondly, their baseline movement signature. 

Winnifred Sanderson

Winnifred, or Winnie, is aggressive and takes her leadership very seriously. 

I would say that her leading point is her hands. 

It’s incredible, really, to see how much she uses them and how her gestures then trickle all the way down through the rest of her body.

Her movements are incredibly direct, sudden, and bound.

The focus she exudes is razor-sharp, and I often find myself watching her eyes to see when she blinks. 

What adds to her spooky attitude is how suddenly she moves. Her movements have acceleration to them, and they’re over quickly. 

Such as when she’s tossing Max around when they first meet with her powers. It’s almost a swish and flick thing, with more of an emphasis on the flick.

Mary Sanderson

Mary is cautious, takes her cues from Winnie, and loves sniffing out children.

Her lead point, I’d say, is her nose. As she’s always sniffing out for children. She tends to lean forwards as she walks with her nose guiding the rest of her body. 

Her movements are more sustained in nature vs. Winnie’s, and her center of gravity is lower. Therefore she operates more heavy and grounded vs. light and bouncy, like Sarah.

I would also add that her relationship with space is somewhere between direct and indirect.

She’s not as indirect as Sarah, and in no way is she as direct as Winnie. However, she has moments where she employed one then the other, and sniffing out children is an excellent example of this.

When using her nose to catch a child, she starts out indirectly, getting a general sense of the direction. However, once she’s picked up on the scent, her focus narrows and directly goes for the kill.

Sarah Sanderson

Sarah is bouncy, loves boys and flying. 

Her lead point is without question her chest, as it sticks out and arches her forward wherever she moves. 

Sarah is incredibly indirect and distractable. Her focus is often hazy, and unless otherwise directed, when she’s going somewhere, she moves in such a way where she’ll get there eventually.

At the beginning of the film, she doesn’t take the direct path to the wall of ingredients. Instead, she dances around the cauldron, weaving her way in and out of the space, twirling as she goes. 

Her movements are free-flowing and light, often appearing on her tiptoes. It also takes multiple tries to get her to stop moving. Whether it’s by Winnie’s glare or by physical force.

I suggest we form a calming circle.”

When they get together, the Sanderson sisters create a cornucopia of movement that is a delight to watch.

They each have their own distinct movement signatures but come together to unite seamlessly. 

The hunched stride they use to move about the streets during trick or treating is a great moment where their styles merge together as they work together. 

So, have you watched Hocus Pocus yet this year?

Is it a staple for you, or is it new to your spooky repertoire?

Either way, go forth and run amok!

Amok, amok, amok! 

Character Movement Work Character study Labanotation

The man inside the Xenomorph

Xenomorph

Continuing the spooky season this week, I wanted to look at one of my favorite performances, the original alien or Xenomorph from Ridley Scott’s 1979 classic, Alien.

After landing in theaters only two years after Star Wars: A New Hope, the Alien franchise continues to grow, diving deeper into the mythology, and expanding the universe and fandom. 

But for me, nothing beats the original creature that burst from Kane’s (John Hurt’s) chest, giving birth to a new type of sci-fi horror. 

Real quick: for last week’s spooky character movement study, check out How Bone-Breaking Gave Us a New Zombie.

If you want more character movement studies that are also rather spoopy, check these out: NBC Hannibals Red Dragon, Angelica Huston’s Morticia, The Descendants Crawlers, and Taika Waititi’s Viago.

Now, onto the man inside the Xenomorph.

Alien 

For Ridley Scott, director of Alien, he wanted something particular for his alien. Something that the world had never seen before. 

He got his wish. 

But it wasn’t easy.

The alien itself may only appear in the film for a fraction of the run time, but the threat of it possibly being right around the next corner or on the other side of the duct door is simply the best nightmare fuel.

Scott brought Swiss artist H.R. Giger to create the beautifully grotesque Xenomorph. Giger also had a hand in every other aspect of production design. 

If you’re not familiar with Giger’s work and you love the look of Alien, check him out.

Giger’s macabre, surreal style brings a biologically industrial look to the Xenomorph. 

“I always wanted my alien to be a very beautiful thing, something aesthetic. A monster isn’t just something disgusting; it can have a kind of beauty.”

So, Ridley Scott had the look down. Now they just needed an actor to slip into the complex and awkward latex suit that had been constructed. 

Which turned out to be a rather complex casting process.

They needed someone of imposing appearance, tall, slender, and could move in an in-human-ish way. 

They auditioned mimes, contortionists, basketball players, and even Star Wars’ Chewbacca, the late great Peter Mayhew, but no one quite brought what they were searching for. 

Enter Bolaji Badejo.

Bolaji Badejo story

Bolaji Badejo, born in Nigeria, was only 26yrs old when he donned the Xenomorph suit. 

He was living in London at the time and going to school for graphic design when he walked into a pub at the right time.

Agent Peter Archer, who was working on the Alien project, spotted him immediately. 

After all, being 6′ 10″ and incredibly lean, Badejo was relatively easy to spot.

Archer convinced Badejo to come in and audition for the role, and he quickly became Scott’s choice to bring the creature to life. 

The suit itself

Giger, once Badejo was cast, remolded the suit to fit him perfectly. “I will have a new cast made from the chest down.” he wrote. “I think he’s our man.”

Now, performers who work in suits or complex makeup often have a lot of challenges ahead of them. Long days and often sweltering conditions. Badejo initially couldn’t sit down because of the tail, so they made a swing for him.

Which honestly sounds downright adorable to me.

Oh, and he could barely see out of it. 

“The Nostromo set itself was only about 6’6 high. I’m 6’10, 7′ with the suit on. I had to be very careful how I spun around or did anything. It was terribly hot, especially the head. I could only have it on for about fifteen or twenty minutes at a time. When I took it off, my head would be soaked.”

So, we’ve got an actor, working under intense conditions, having to perform a creature who’s now known for its sneaky, slow movements. 

Easy, right?

Breaking down movements

“The idea was that the creature was supposed to be graceful as well as vicious, requiring slow, deliberate movements. But there was some action I had to do pretty quick.”  Badejo stated in an interview in the magazine Cinefantastique. 

So, how would we break down the xenomorph’s movements by way of Labanotation?

(For the record, I haven’t found any info that Badejo used Labanotation in his movement, but this is how I would break his work down using this system.)

If you’re not familiar with the work of Rudolf Laban or Labanotation, check out my intro post to get acquainted with this excellent building-block method for creating physically diverse characters. 

It’s my go-to for creating character movement signatures and is a handy tool for quick shifts in movement for auditions.

Xenomorph movement signature

My movement signature interpretation for the Xenomorph is a baseline of sustained, direct, and bound. 

There’s a gracefulness to how it moves. Its body is constantly in motion, regardless of how slow. 

Now, a sustained movement has a longer acceleration and deceleration, as though some part of the body is always moving at any given time.

Sustained is not often combined with bound, because in some ways, they work against each other. 

Bound meaning that there is some sort of force inhibiting the movement. 

As an example, I often employ bound when playing a character who carries a lot of physical tension in their bodies. 

Think of how your body may feel after standing up, having been seated for a long time. Your body is stiff, right? Perhaps some joints are a bit locked, or some muscles are more challenging to move. 

Or, if you’re walking into a windy day, you would have to brace your legs more, grounding them, to be sure to not get knocked down. 

These are all examples of bound.

Being as tall as it is, as Badejo stated, 6’ 10, 7’, the xenomorph is often in some sort of crouched, hunched, or squatting position. Perhaps curled up in small spaces to keep warm. 

So, uncurling or standing up, while its lower body is bound and grounded, using its strength to move slowly and seamlessly, is quite a feat. 

As a preditor on the hunt, it only seems right to add direct to its movement signature. Once it sets its eyes on you, you’re in its sights, and it’s (usually) game over. 

All of these building blocks of movement, sustained, bound, and direct, dovetail together beautifully. 

The Xenomorph’s ability to move so slowly and deliberately, where you know it can spring forward suddenly is a terrifying concoction. 

Other movement qualities

What we do know is that once Badejo was cast, he began mime lessons. One source I found even states that he worked with Tai Chi as well, which I can believe. 

The incredible control over his body and the way his muscles worked-considering he was working in a slightly crouched position the entire time, shows absolute control, strength, and grace, especially when you remember that he could barely see! 

Here’s a beautiful behind-the-scenes video of Badejo hard at work. It’s phenomenal to see him without the suit on and really being able to see how slow and delicate he’s moving. 

Because, for anyone who’s done squats, being able to squat all the way down to the floor and back up smoothly and slowly is something to be proud of.

(Disclaimer: I don’t own this video in any way shape or form.)

Here’s to actors in suits

For me, being both an actor and consumer of entertainment, nothing beats a human in a suit or makeup to create creatures. 

They complete the environment, and it’s more fun to play opposite of. 

But, these roles require a great deal of stamina, strength, and perseverance. 

Let alone an intimate awareness of themselves and how they move. 

After finishing the filming of Alien, Badejo returned to Nigeria and eventually opened a gallery until his death from sickle cell anemia in 1992, he was 39.

Alien is his only film credit, and it is truly a masterful performance. 

His work in Alien continues to inspire me and remind me of how important practice, patience, and play are within character movement work. 

Character Movement Work Character study Labanotation

How bone-breaking gave us a new zombie

zombie

As spoopy season feels fully underway (once I have to have socks on in the house, I know autumn is officially here), I’ve decided to spend the next few posts on character movement studies of characters or creatures that fit snugly into October. 

In looking back at the character movement studies I’ve done so far on this blog, it turns out I’ve studied and written about quite a few ‘spooky’ characters. Actually, every single one. NBC Hannibals Red Dragon, Anjelica Huston’s Morticia Addams, The Descendants Crawlers, and Taika Waititi’s Viago from What We Do in the Shadows.

What can I say?

I’m constantly drawn to these kinds of characters.

Real quick, If you’re not familiar with my blog, firstly, welcome!

Secondly, I’d suggest checking out my intro post about the work of Rudolf Laban, as I use his process and notation system as my foundation for how I break down movement.

Let’s talk zombies

Zombies, whether we’re fans or not, aren’t going anywhere. At least not anytime soon. 

Movies and tv shows continue to pour out these creatures, with their shred of humanity shaken up and stirred with a taste for brains and flesh.

I could easily write a dozen blog posts about the different kinds of zombies that have appeared across the span of entertainment, and perhaps I will someday. 

Now, to be a zombie takes dedication to character movement, body awareness with a huge dash of creepy. 

I mean, The Walking Dead puts actors through what they call Zombie School. Which is a series of auditions to find what performances would best fit their world.

More traditional zombies, the modern zombie as we know it was first created by George Romero, are shamblers.

Think of movies/shows like Dawn of the Dead (the original), The Walking Dead, and Shaun of the Dead. These zombies can’t run. Instead, they meander towards their target.

From a movement perspective, this is a very controlled yet sustained kind of movement. 

On top of this, there’s an element of flow to them. Their bodies are continuously moving, one micro-movement stacked upon the other. So, unless they’re inhibited by some sort of external force that keeps them from moving forward, they find a way to flow over keep moving towards their target.

Sure, there are jump scares, but the movements themselves are more continuous, and though they may be reaching out for an unsuspecting human, there’s often an indirect nature about them. 

Once you get used to them, they really only pose a threat as a horde or if you get yourself in a tricky situation that’s more dictated by your environment, such as wading through water, dead ends, etc. 

There is an art to being this kind of zombie, where you have to be aware of how your body is moving at all times, specifically your speed. 

These movements are sustained, indirect, and flowing.

A quick note on running zombies

There are also running zombies, of course, like in World War Z (where a great deal of the zombie work was CGI) and 28 Days later. These zombies have a quick directness to them, but there’s very little attention to detail. 

In my opinion, from a movement perspective, what makes them scary is simply how quickly they can overwhelm you. 

And while, of course, there are a few actor movement performances, say, in World War Z, that show irregular, jarring movements, it’s almost as though we don’t get to really enjoy it. 

I’m thinking of the few who transform in the street at the beginning of the film. For me the issue was that the camera moves around so quickly, we miss a great deal of the artwork behind those contorted movements. 

Also, with the release of Army of the Dead, we have a whole new breed of zombies entering the playing field, but this post isn’t about them.

Train to Busan zombies

But, what I really want to dive into, is the zombies in the 2016 Korean film Train to Busan.

So, what makes the zombies in Train to Busan different?

If the zombies we’re more used to are shamblers, with their meandering, indirect, sustained movements, the zombies from Train to Busan are sudden, direct, and bound. 

The choreographer and movement coordinator for Train to Busan is dancer Jeon Young. He’s a member of Centipedz, the only bone-breaking street dance group in Korea.

A brief background on bone-breaking 

Bone-breaking originated in Brooklyn, NY, and is a rhythmic contortionist movement style of street dance. 

It falls under the category of flexing, which has its roots in a Jamaican style of street dance called bruk-up, meant to resemble broken limbs.

It’s gained a lot of traction in certain circles, and it can be pretty cringe-worthy.

It’s like seeing a car crash and not being able to look away kind of thing. But the skillset, practice, and dedication that goes into it is absolutely stunning.

Check the link here for a fantastic youtube vid demonstrating the style. But, be aware it may be challenging to watch.

I hope it goes without saying, if you’ve got an interest in working with the dance style of bone-breaking or flexing, please take care of yourself and be aware of your body’s limits.

Back to Train to Busan

So, what Jeon brought to the table for Train to Busan, was working with actors and teaching them techniques they could practice, often for months before shooting, so that each actor could discover their own unique style.

Jeon said, “Yeon (the director) asked me to create movements that were similar to people who were infected with rabies, and the grotesqueness of this motion had a mind-blowing impact [on audiences].” 

The seizure-like, erratic movements are fully connected. The control over their sometimes flailing limbs while appearing to have no control is incredible. 

Something as ‘simple’ as one zombie being slammed into a wall is fascinating to watch. Their hand flips about awkwardly, or they fall over and land on their face, to only roll up and attack.

Their movements appear incredibly inhuman, and to me, it’s what makes them as uniquely beautiful as they are horrifying. 

Each zombie has its default mode. When seeing prey, layers the Laban building blocks of sudden, direct, and bound. 

One specific performance, though brief, continues to blow me away. “Actor Woo Do-im, whose character is part of the train crew and is the second person in the film to get infected, trained for four to five months for her brief but powerful appearance in the beginning of the film.” Her controlled, bound, and sudden sporadic, and lack of control is incredibly precise.

And for anyone who’s acted drunk can attest, playing a state of altered being that you are not, in fact, experiencing can be incredibly difficult. 

I’ll link the isolated scene here. But, if you haven’t seen the entire film and are intrigued, I can’t recommend it enough. 

But I will also warn, it’s a film full of all the feels.

Surrounded by zombies

As a character movement actor, thinking about how you’d break down playing a zombie is a wonderful exercise.

I don’t believe that you have to be a fan of zombies or spooky things to give it a go and play a little. Who knows what you may discover. And, hey, you may end up finding yourself in a school for zombies somewhere down the line.

So, which style appeals to you more?

Shamblers who operate more sustained, slightly in-direct movements with a lot of flow? 

Or…

The bone-breaking, frenzied, bound, and direct zombies of Train to Busan?

(Oh, and for those interested in seeing more work of Jeon Young, he also was the choreographer/movement coordinator of the Korean series: Kingdom. ( Also about zombies)

Happy shambling/frenzied staggering, and please don’t bite your neighbor. 😉

Acting toolbox Character Movement Work Character study Labanotation

How to break down a monologue like a movement coach

monologue and movement

Ah, monologues.

My relationship with monologues is, well, slightly strained. 

From an audition perspective, they’re a frustrating necessity, yet in a full script, they’re often an incredible way to dive deep into a character’s psyche.

So, there are ups and downs. Especially since most monologues we come across as actors are through the never-ending audition process.

We’re working on it, though, monologues and me. Both committed to making it work. But as with any relationship, time put in is key.

Now, learning a monologue is multi-layered, right? 

You can’t just learn the lines, hope on stage or in front of the camera, and expect to give a stellar performance. 

Character work is essential. 

Always. 

Even if said monologue is for an audition.

Especially if you’re working from one of those monologue books that all stand-alone with no full-length script to call their home. With those, there’s just so many blanks to fill in.

So, let’s say you’re working on a monologue, and you need to add some physicality. 

Adding physicality

Now, when I say adding physicality, I don’t mean, “when I say this line/word, I’m going to move my arm like so….”

Nope. 

I’m personally not a fan of working this way. 

Because, honestly, this puts you in danger of becoming a robot. 

Suppose you perform a specific gesture on the same word, in the same way, every time. It becomes rote. (Unless being rote is the entire point of said character/script, mind you.)

So, something I love to do is craft a movement signature for each character I play. 

Regardless if it’s a full-length script, one-act, or an audition monologue.

That way there’s a pattern of moving for the character and it’s a great deal easier to have gestures come about naturally.

I could talk about deep dives into a character’s psyche all day—interpersonal relationships, how their minds tick, behavioral tendencies, backstory, baggage, etc. 

But I’m also a movement coach. 

I need to make sure I give a role I’m learning equal opportunity to dive into the physical as well as psychological.

So, I’ve got a monologue I’m gonna share with ya, a favorite of mine from Les Liaisons Dangereuses by Christopher Hampton.

The character is La Marquise de Merteui, or in the film, Mertuil. 

Played by Lindsay Duncan in the original Broadway cast in 1985 alongside the late great (I will always miss) Alan Rickman. 

In the film adaptation, Dangerous Liaisons, she’s played by Glenn Close. 

Oh, and if you ever saw Cruel Intentions, it’s based on this story.

The play is based on the book by Pierre Choderlos de Laclos, first published in 1782.

A bit of context:

As with any character crafting, context is important.

The story of Dangerous Liaisons takes place in France, just before the Revolution in 1789.

Merteui is a self-made woman in an aristocratic patriarchal society. A brilliant woman who refuses to succumb to the roles society has demanded of her. 

A master in manipulation, she presides over her social circle by using seduction to exploit and control those around her as she deems fit. 

A rival and ex-lover (it’s complicated and confusing) plus an insider to her manipulative ways is Le Vicomte de Valmont, who, during one conspiring visit, asks her:

“VALMONT: I often wonder how you managed to invent yourself.”

Her response always gives me chills. But we’ll get to that in a bit.

Firstly, just a touch of historical costume context.

Costumes and character movement  

Before I can even get into Mertuil individually, we gotta break down what was socially appropriate behavior and wardrobe for the upper crust of French society at this time. 

Simply put, both were incredibly restrictive. 

France, at the time of the late 18th century, was firmly in the Rococo style of fashion.

Which for ladies like Mertuil, the daily wardrobe looked a little something like this…

V&A image: By http://images.vam.ac.uk/indexplus/page/Home.htmloriginally uploaded on en.wikipedia by VAwebteam (talk · contribs) at 6 August 2008. Filename was Sackbackgown.jpg., CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=5961774

The three main things I want to point out here are: 

-Panniers, which are wide hoops that rest under the skirt at the hips (why double doors were invented btw)

-Corsets (don’t leave your bedchambers without wearing one)

-Pagoda sleeves that restrict movement of one’s shoulders to the elbow. 

Bottom line, VERY restrictive clothing.

Not including the amount of makeup one was expected to wear, which is basically a mask and therefore restrictive in another way. 

This ties into the social norm of repressed emotions, women not speaking up or having any power/say over their lives, be sweet and dainty, only speak when spoken to patriarchal bs.

(The beautiful clothing of the time was constrictive for men too. I highly recommend checking out this post from costume designer Whitney Anne Adams, where she dives into the 1988 film’s costumes and history.)

With such restrictive clothing, partnered with the societal norms, we basically have a time period movement signature for women. 

This baseline societal movement signature basically says: only move if you have to, when you have to move, make it as graceful as possible wearing everything you’re wearing, oh, and sudden movements might startle your companions.

From a Labannotation perspective, I would call this: sustained, free flow though you’re physically bound and light. 

So, with those pieces in mind, let’s take a look at her monologue and see what other movement nuggets we can find. 

Monologue time!

Now,  if you’d rather see this performed vs. reading the monologue below, check out the entire scene with Glenn Close’s phenomenal performance. Valmont is the delightful John Malkovich.

Once again, Valmont asks of Mertuil:

“VALMONT: I often wonder how you managed to invent yourself.”

Her response…

“MERTEUIL: I had no choice, did I, I’m a woman. Women are obliged to be far more skillful than men, because who ever wastes time cultivating inessential skills? You think you put as much ingenuity into winning us as we put into losing: well, it’s debatable, I suppose, but from then on, you hold every ace in the pack. You can ruin us whenever the fancy takes you: all we can achieve by denouncing you is to enhance your prestige.

We can’t even get rid of you when we want to: we’re compelled to unstitch, painstakingly, what you would just cut through. We either have to devise some way of making you want to leave us, so you’ll feel too guilty to harm us; or find a reliable means of blackmail: otherwise you can destroy our reputation and our life with a few well chosen words.

So, of course I had to invent: not only myself, but ways of escape no one else has ever thought of, not even I, because I had to be fast enough on my feet to know how to improvise. And I’ve succeeded, because I always knew I was born to dominate your sex and avenge my own…

When I came out into society I’d already realized that the role I was condemned to, namely to keep quiet and do as I was told, gave me the perfect opportunity to listen and pay attention: not to what people told me, which was naturally of no interest, but to whatever it was they were trying to hide. I practiced detachment. I learned how to smile pleasantly while, under the table, I stuck a fork into the back of my hand. I became not merely impenetrable, but a virtuoso of deceit.”

Where to start!?

Firstly, there’s so much to unpack here.

An incredible monologue that is a window into the life of aristocratic women of the time and well…

There’s a great deal of this that still rings true today.

But that’s a different, lengthily, ranty post for later. I’m strictly looking at movement. Now, in analyzing this monologue, I won’t get into the phycological stuff, their relationship, her motivations, etc. 

I’m strictly looking at movement. Also, a great deal of my movement analysis is rooted in Labannotation, a dance notation system used by actors and created by Rudolf Laban in the mid 20th century.

If you’re unfamiliar with Labannotation, check out my intro post to give you a feel for the lingo that I use.

Monologue movement nuggets

Societal norms aside that I addressed above, there are two pieces in particular leap out at me when looking at this monologue, giving hints to what is perhaps her more natural movement signature:

“…we’re compelled to unstitch, painstakingly, what you would just cut through.”

Society wants her to have a sustained flow to basically everything. A gentle, light, and delicate sensibility. While she envies men the ability to operate more suddenly, rashly, and swiftly.  

“I practiced detachment. I learned how to smile pleasantly while, under the table, I stuck a fork into the back of my hand.”

She knows herself and how her body moves, employing different aspects of movement depending on her surroundings. Or, indeed, covertly at the same time. 

That sustained, free flow though you’re physically bound, and the light quality I talked about earlier is not her desired baseline. 

Now, the only time we see her feeling all the feels and entirely uninhibited to move freely is at the end, which, without too many spoilers, I’ll simply say, the mask literally and figuratively slides off. 

At this point, we’ve gotten to know her as a very detailed, calculating, and direct personality. However, here in the final moments of the story, we see movement in a way that is indirect, sudden, and heavy.

What movement nuggets will you find?

The intriguing part for me about playing Mertuil is to be able, to begin with, the baseline societal movement signature and discover her signature beneath it. 

The satisfying joy is discovering the moments where her authentic movement shines through, even just for a moment. Or what it’s like if the mask falls.

So, next time you’re working on a monologue, for whatever purpose, take a comb through it with the lens of character movement work.

Who knows what nuggets you’ll uncover to further unlock the complex human you’re playing! 

Character Movement Work Character study Labanotation

Character movement study: Taika Waititi as Viago

Taika Waititi

After last week’s post, I needed something upbeat and delightful. 

While working the other day, I had my Spotify music on shuffle, and You’re Dead by Norma Tanega began playing. Though it was released in 1966, it’s gained new popularity with the mockumentary What We Do in the Shadows

I immediately knew then that Viago, played by Taika Waititi, would be an excellent addition to my character movement studies.

The film details the events of a documentary crew that follow four vampires, Viago, Vladislav, Deacon, and Petyr, in their flat near Wellington, New Zealand. 

As might be expected, hijinx ensue.

It’s absolutely delightful. From vampire feeding accidents, flatmate disagreements, creative chase sequences mixed with quirky, quick wits. The list of its charms goes on and on.

From the creative minds of Taiki Waititi and Jemaine Clement, released in 2014, the film has since spawned an incredible spin-off series of the same name that is releasing its third season in September. 

I’ve no clue if Taika used Labanotation to help him develop Viago. So this post is simply me analyzing his performance from a Laban character movement perspective. 

Movement clue

Before diving into Labanotation specifically, I wanted to mention a significant clue in the script that indicates Viago’s movement. We hear it from his fellow vampire flatmate, Vladislav.

Vladislav states in an interview: 

“He’s an 18th Century dandy, so he can be very fussy.”

This is an excellent reminder that frequently, as actors, we can gain a lot of knowledge about the characters we play by what other characters say about ours.

So, a quick history lesson on the term dandy.

Merriam-webster dictionary states that dandy is: 1: a man who gives exaggerated attention to personal appearance. Or 2: something excellent in its class.

The term became popular in the late 18th century and into the majority of the 19th. Oscar Wilde, Lord Byron, and Salvador Dali are some great examples of dandies. 

“A Dandy is a clothes-wearing Man, a Man whose trade, office and existence consists in the wearing of Clothes. Every faculty of his soul, spirit, purse, and person is heroically consecrated to this one object, the wearing of Clothes wisely and well: so that the others dress to live, he lives to dress.” Thomas Carlyle, ‘The Dandiacal Body,’ in Sartor Resartus.

So, Viago, being an 18th-century dandy in and of itself, is going to inform his movement signature

His attention to detail of his appearance, which he needs to be tidy, also extends to his environment. 

There’s a deep love he has for frilly collars and sleeves, cravats, jewelry. Oh, and his romantic nature, of course.

To me, this also indicates a lightness in the way he moves. There’s a quirky grace to him that is simply precious and a joy to watch.

Alright, onto Labanotation character movement breakdown!

(If you’re not familiar with Labanotation or how actors can use this incredible dance notation tool to create characters physically from the ground up, check out this post! It’ll help you better understand the rest of this post ;))

Viago movement signature

In delving into his quirky grace, there is a delicate way he engages with objects. A foundational block of his movement signature is: light. 

His movements don’t seem to require a lot of effort, and even when he’s upset, there’s very little tension about how he moves. 

This is especially true when comparing him to both Vladislav and Deacon, who I would both say operate more with heavy/strong vs. light when looking at the category of weight.

Along with this, looking at the Laban category of flow, Viago defaults to the free side of the spectrum. 

Free with an undercurrent of sustained because his movements tend to linger slightly.

Lastly, the final core Laban building block I would express here is indirect. There’s a meandering energy to him, even avoidance or hesitancy.

A moment that comes to mind is when he’s hypnotizing the cops. The way he waves his hand, although it’s directed towards them, there is an indirect way he does it, as though he knows hypnotism isn’t a strong skill, and his insecurity and worries seep out in the way he moves. 

So, what we have as Viago’s default movement signature is light, free, sustained, and indirect.

Of course, there are moments where he doesn’t follow these blocks.

Such as when he is outside the window of his lady love. Though still light and sustained, his movements are very direct. 

Viago interacts physically with the world around him and also helps to amplify the others’ physical characteristics and movement signatures. For example, both Vladislav and Deacon, specifically by default, are more sudden, heavy, and incredibly direct.

18th century dandy for the win

Overall, Viago is delightful fun to watch move as Taika Waititi frankly always is. 

Full stop 🙂

Here’s to all the dandy vampires out there!

Character Movement Work Character study Labanotation

Character movement study: the Crawlers from The Descent

cave crawlers

Creature features are fun

I’ll say this: I’m familiar with the horror genre, but I’m not a huge fan. 

Rather, I don’t seek out being terrified. 

I can find enough of that in the real world.

But, creature features? Now, those…those I’m a fan of.

Especially if an actor plays said creature with makeup, prosthetics, or a suit. Pre-CGI or a low CGI project is golden for me. 

I’m always fascinated to watch these actors and see the work they do behind the masks. 

Think the xenomorph from Alien, zombies from Train to Busan, or the Amphibian Man from The Shape of Water, (really anything Doug Jones does), or, for this post, the Crawlers from 2005s The Descent. 

They’re undercover actors, really, as Craig Conway, one of the Crawlers mentioned in the behind-the-scenes video.

Written and directed by Neil Marshall, the film spawned a less successful sequel in 2009. Which, honestly, I don’t remember terribly well. 

It’s the original that sticks with me.

The short elevator pitch, if you’re not familiar, from IMDb is, “A caving expedition goes horribly wrong, as the explorers become trapped and ultimately pursued by a strange breed of predators.”

So, lots of darkness, cramped spaces, and something alive lurking in the shadows. 

Crawlers of the hidden cave

So, the Crawlers.

They may only appear for a fraction of the film, but they’re nothing short of absolutely terrifying. 

Marshall insisted on casting actors instead of dancers or stunt people as he wanted them to add character. 

By using facial expressions (which is a way to incorporate character movement!), these performances blend the familiar and the horrifying.

Covered head to toe in makeup, a fair share of prosthetics, these Crawlers still carry a human streak when you look closely enough. 

This was intended. 

The explorers, early on, come across old cave artwork, leading us to believe that the Crawlers were cave people who simply never left, evolving into what they are today.  

Now, let’s get into how they move!

Firstly, (as always) a disclaimer: 

I have no idea if the actors who played the Crawlers used Labanotation. Judging from behind-the-scenes footage, there was a great deal of prep involved in creating the Crawlers physically. Through what appeared to be tumbling, gymnastics, and contact improv. 

So, long story short, this is my interpretation of their movement work from the lense of Labanotation.

The Crawlers and Laban

These Crawlers, they’re predators. So, naturally, they’re impeccable crawlers, right? 

Truth.

The majority of the time we see them, they’re on all fours, though they can stand fully upright. 

Now, the movement signature that immediately comes to mind for these creatures is: 

Light, direct, and sustained.

I would consider this the baseline. There are moments where two of these opposites are employed, heavy and sudden. 

Indirect doesn’t happen, though. They always have a purpose in the way they move.

So, let’s break this down:

Light

Now, light (or heavy, which is the opposite) refers to the relationship with gravity. They don’t require a whole amount of force when they attack, as an example. There’s this pounce and perch on their prey way of doing things.

They almost hug the earth beneath them when they crawl, and at the same time, they’re very light on their feet.

I’m thinking of a big cat on the prowl, light yet controlled steps forward. 

We’ll add a bit of bound in here, too, as their movements are so controlled. Because, without a dash of bound, they’d simply flow freely down the cave walls, and well, that’s not very terrifying, is it?

Direct 

These creatures are incredibly direct. They set their attention on something, and they become laser-focused. 

Directness in movement, specifically, in this case, is a conservation of energy. So they only move when they need to.

It’s practical and makes sense. Anything less would seem off, less terrifying.

Time

Lastly, let’s talk about time.

Sudden vs sustained. 

Sudden referring to a movement of short duration. There’s a burst of energy, an acceleration, or a pounce if you will. They use this often when they strike of course. 

However, I would say their default is more sustained. 

The moment (spoilers) when one is crouched, unknowingly over Sam and Rebecca, Sam realizing they’re blind, is when we get a lovely moment to see it up close. 

It seems always to have some part of its body in motion, however subtle. 

As the opposite of sudden suggests, sustained is a movement that has a longer duration. As a result, there isn’t much acceleration.

The Crawler then, well, crawls off with sustained movement. Then, a moment later, Sam’s alarm on her watch goes off, and we see in a fraction of a second the Crawler shifts into sudden. 

Freedom of movement

“To let yourself go, in something like this, you have to trust your body. Although you have to be conscious of what you’re doing and choreograph certain things, there just has to be a sense of freedom. I think that’s exactly how you can confidently pull off being a ‘beast.’”-Craig Conway

There is freedom in the way that the Crawlers move.

It’s this uninhibited, primal, comfortable in their own skin kind of freedom. 

After all, they are the descendants of cave people who evolved into what they are today, and their movements represent that beautifully.

They’re incredible, really.

Though you won’t find me spelunking in a cave anytime soon to find them!

Character Movement Work Character study

A great way to incorporate character movement into your writing

character movement writing

I did a talk earlier this week about my movement work for The Artist’s Collective in Sacramento.

I met some new faces and saw a few old friends within the community, and needless to say, I had a delightful time! 

As the collective is made up of creatives within primarily a theatre context, I wanted to make sure I addressed how character movement work is a useful tool for multiple facets of bringing a show to life. 

Specifically in looking at a few ways character movement work can help writers flesh out their piece, whether for stage or screen. (Or any writing project, really.)

There’s many ways to incorporate character movement work into your writing, but the extremes would be from 100% hands-off to 100% hands-on. 

So, what do I mean by that? 

What are these two extremes?

Writing hands-off

On one end of the spectrum, a writer can choose to play in the territory of being completly hands-off.

That is to say there isn’t a focus or importance to how they want characters to move.

There’s no specific plot points or anything that pertains to the world you’re creating that needs to have movement addressed.

Because of this, each production is unique in how it decides to create each of the character’s movement signatures

Or, for camera, it gives the freedom to the director and see what each actor brings in to the audition space. 

This is the big thing in my opinion that is of great benefit to working this way. As the writer, you leave a great deal of choice to those putting the production together. 

They have more freedom to add their flavor, brains, and creative expertise to your already brilliant story and words bringing everything to life.

Writing hands-on

Dialogue such as:

“How many times do I have to tell you, stop slouching!”

or

“You keep walkin’ on cloud 9 like that you’re gonna trip and break your neck.”

This is more of a hands-on approach as a writer. As an actor, I would read those lines and, depending on the full character arch, incorporate those traits into my character’s movement signature.

Dialogue is key. 

I’d highly recommend making sure character movement elements find their way into the dialogue itself as you write, vs. being in the stage directions or elsewhere indicated in the script. 

As an actor, speaking the words, or having someone say them to me, is more impactful than scanning what’s between parenthesis for important info.

I hope it goes without saying

Now, there’s a huge spectrum between these two extremes. Each project you work on is going to require something different.

It’s own personal blend or recipe, if you will.

One project may be totally hands-off except for one character who’s got such a carefree attitude like they’re walking on cloud 9 that everyone else comments on it. 

But say that another project you’ve got is highly stylized. For example, you want all the triceratopses to lead with their knees and the stegosauruses with their foreheads. So you’d be more hands-on with character movement here. (What can I say, I like dinosaurs. So a play about waring triceratops and stegosaurus tribes seems like a grand idea.) 

Then there’s this third project where you’re hands-off except for this one scene. It’s an argument between your two leads and the constant push-pull they have; you want to be reflected in their language to give a roadmap to the other creatives involved. 

Bottom line, there’s no right or wrong way.

Only your way as a writer. 

Adding character movement into your writing and knowing it’s a tool you have to utilize will make your work stronger. It makes it more real, or surreal, whatever real means to you. 

So, keep writing, keep moving, keep experimenting!

Keep creating 🙂

Character Movement Work Character study Cosplay

3 simple movement tools for your cosplay arsenal

cosplay character movement

The light is getting closer in the tunnel to getting cons back up and running in person.

SOOOO EXCITED!!!

Which means, my fellow cosplayer, you’re probably, let’s be real, you’re definitely planning (or have already gone) your post-covid debut con. 

To be clear, regardless of your investment, both time and finances, all cosplays are awesome cosplays. No elite, gatekeeping here, no thank you, nope!

Alright, just had to get that off my chest.

Now, when planning a cosplay, there’s a great deal to think about:

(Which is kind of the point, right, planning and prepping is for some the best part.)

Costume is key which probably goes without saying, but there’s other things like hair/wig, props, makeup, I’ve got brown eyes, but my character has blue; should I wear contacts? Kind of stuff. 

I’ve mentioned in the past that I believe movement is an important aspect of cosplay to think about when you’re researching to get to know a character.

But, that doesn’t mean it has to be a crazy intensive thing.

You don’t have to figure out how to climb walls if you’re gonna be Spiderman. 

Although, it’d def be a perk, lemme know how that works out!

Alright, without further adiu, here’s my 3, go-to, simple tools for cosplay movement. 

Posture

So as far as posture goes, a way I like to think about it is in regards to body language. 

Someone with good posture can appear more confident and open.

Whereas a character with more closed body language may slouch more because it can be a way of turning in on oneself. 

Does Captain America slouch when he’s suited up? (either of them, of course) 

Perhaps they have a time or two, they are human after all. But their overall stance? Open chest=straight posture. 

Adjusting your posture to better represent the character you’re cosplaying can be a great place to start.

Poses

How do they positon their hands? Where’s their center of gravity?

Would you say Scarlet Witch’s hands are more important than, Loki’s?

I’m clearly on a Marvel kick, go with it 🙂

It’s in the way Scarlet Witch moves her hands that is iconic for her, perhaps Loki too, just not as pronounced. 

Study how this character holds themselves, how they pose, and that way you’re ready to go for photo ops!

Path

Sticking with my Marvel theme today, let’s look at Black Widow and Hulk.

Now, Hulk is pretty direct with the way that he moves, right? I mean, he is a tank, and Hulk must smash, so why would he take anything but a direct path?

Black Widow, on the other hand, can certainly be direct if she needs to be. However, she can also exist in space more indirectly, more allusive, and calculating with her movements. 

Something to think about: how does this character of yours exist in space?

Do they move quickly or slowly, directly or indirectly?

How do they walk the path they’re on?

So, there you have it!

Posture, pose and path.

3 Quick, short, sweet, simple tools to aid you in your cosplay movement journey. 

There are, of course, many ways your could dive deeper into your research, many a rabbit hole awaits you, but if you’ve got these, you’re pretty good to go!

If you are interested in a deeper dive into cosplay character movement work, check out my post introducing Labanotation.

It’s basically a scientific breakdown of movement and how you can apply different building blocks to construct a character’s movement signature.

Let me know how you get on!