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Character Movement Work

Character Movement Work Labanotation

Rudolf Laban’s 8 efforts for complex characters

Laban's 8 efforts

8 movement efforts for detailed movement signatures

Hey.

You’re ready to take your character movement work to the next level, yes?

Awesome!

What I’ve got for you in this post is more movement tools to give your characters that extra boost.

And, to feel great about the work you’re doing. 

Because, honestly, that’s a huge chunk of movement work, for me, at least. 

Constructing a character that is physically different from myself just adds to the joy of acting. 

Now, the movement work I’ve got for ya is via the movement work of Rudolf Laban, a choreographer, dancer, teacher, and developer of the dance notation called Labanotation. 

I’d recommend checking out my post covering the broader strokes of Labanotation to give you a strong foundation of his key building blocks before moving ahead here.

Ready to continue?

Brilliant!

Welcome to the next layer. 

What are Laban’s 8 efforts?

As we move, we move with different qualities. We walk heavily or lightly, move quickly or slowly.

To help build a character movement signature (a way that a character moves as their default), we need to break down these different qualities. 

These 8 efforts, or as Laban also called them the ‘Efforts of Action Drive,’ are ways movement is expressed when we, well, move. 

These efforts are called: trusting, slashing, gliding, floating, wringing, pressing, dabbing and flicking. 

As explained in my previous Labanotation post, these 8 efforts work alongside his bigger building blocks of flow, weight, time, and space. 

The 8 efforts, focus on switching up direct vs indirect movements.

With me so far? Great!

Then get ready to try some stuff! To do the movement thing and give the examples/exercises a try (because that’s the best way to learn movement is to leap on in and give it a go.)

Let’s keep diving in!

Laban effort opposites: thrusting/slashing

Right, so a thrusting movement is described as being, sudden, strong and direct. 

Imagine this: say you’re eating a meal and you’re done with your plate. You want to clear the space in front of you by using a thrusting action, to get the plate out of your way. Move that plate in a way that is sudden, strong, and DIRECT.

How does that feel to move in such a way?

Take note of it, log away how you feel and what kind of character may employ this kind of movement. 

Now, the opposite of thrusting is slashing.

Slashing is sudden, strong and indirect movement.

Back to the plate idea. You’ve eaten again and done with your plate. This time, get the plate out of your way with a slashing movement. Sudden, strong and INDIRECT.

How does that feel different from thrusting?

Could you use both of these for the same character depending on the moment? 

Or, does one or the other fit well into a character’s movement signature, whose baseline is more sustained and light? Either of these movements would have a greater impact, right?

Laban effort opposites: gliding/floating

Onto gliding and floating.

Gliding is a sustained movement that is light and direct. I like to think of an airplane or a skater because the movements have a goal, there’s a desination. 

So, you’re walking down the street, rather, you’re gliding down the street. Sustained, light, and DIRECT. You have a purpose, somewhere to get. But keep your movement sustained and light.

Take note of how this feels. 

Now, floating is also sustained and light, but it is indirect instead of direct. I like to think of examples like boats and balloons.

Again, you’re walking down the street, floating this time. Sustained, light and INDIRECT. You’ll get to where you’re going eventually. 

Feel any different from gliding? 

How could you use this in a character movement signature?

Laban effort opposites: wringing/pressing

Firstly, I have to say that wringing is an intense character movement choice. 

You can always choose the scale you want these movements to be at, but just a heads up, this one can take a lot out of you and takes a lot to sustain. Use caution, and remember to take care of yourself!

Wringing is a sustained movement that’s strong and indirect. 

Think of a knot in your stomach. Even if it’s a small knot, it can radically alter the rest of your movements. Wringing basically is initiating a knot and then having that sensation spread. 

So, again, with caution, give this a try: imagine there is a knot of pain somewhere in your body. It’s twisting up inside you, and it’s migrating. It’s radiating, sustained, strong and INDIRECT.

Let that go and take a deep breath. I’d recommend doing a quick body scan to check how your body reacts to a wringing quality.

Like wringing, pressing can be a little taxing, though I’d say less than writing, in my experience. 

Pressing is a sustained movement that is strong and direct. It’s really all about resistance. Resistance from one part of your body to another or an external force. 

Basically, put simply, pressing is a resistance to gravity.

So, I want you to find a chair, piece of wall, floor, or a desk and press your hands against it. You’re pressing away from your body into space. 

Now, this object starts pressing back. The energy is sustained, strong and DIRECT. Press and see what happens. 

How could you employ either of these (again keeping an eye on  sustainability and without injury) for a character? 

A character that immediately comes to mind with these is Vikings, Ivar the Boneless from the History channel. No idea if Alex Høgh Anderson used Labanotation, but seriously, it’s an absolutely incredible movement performance! 

Laban effort opposites: dabbing/flicking

Alright, last duo!

Dabbing and flicking. These are fun.

Dabbing is a sudden, light and direct movement. 

It’s kinda like a poke. Like poking water with your toes to check the temp.

I often associate hesitancy with this one and is great to use for more animal type characters.

A few things you can try: dab your fingers into pudding, dab your feet into mud, dab paint on your arm. Dab poke a friend. Sudden, light, and DIRECT.

Now, flicking is sudden, light and indirect movement. 

There’s a springing to action feeling here. 

Imagine there’s a bug on you and well, you did not consent for this bug to be on you. Flick it off! 

So, there we have it, Laban’s 8 efforts!

Take a moment to reflect on how these 8 elements felt and worked for you. 

It’s always important to take stock of how your body works best and, therefore, ways you can add them to your acting toolbox!

I will say, these 8 elements can be used independently of Laban’s basic bigger building blocks of low, weight, time, and space, but I often find they work beautifully when applied together. 

Happy moving! 🙂

Character Movement Work

5 important lessons learned about character movement work

lessons learned

I’ve been a movement coach for a few years now and an actor for even longer, so it’s probably safe to say I’ve picked up some knowledge along the way. Learned a few lessons, maybe 🙂

There’s always something that can fall between the cracks when preparing for a role, no matter how small.  

Many times I’ve seen what falls through the cracks is movement work itself. Which, well, I won’t get into how much that bugs me in this post, but you probably can guess some of my feelings on it, being a movement coach and all. 

There’s a lot that goes into creating a character, and movement needs to be a part of that. Even if it’s the simple acknowledgment that there isn’t much to tweak this time. 

 So, that being said, below, I’d say are three invaluable lessons I’ve learned, gathered over time. A few things to ponder as you approach a new role with the framework of character movement work.

Sustainability of movement

I once worked on a production of the Elephant Man back in college, and the actor playing Merrick (the elephant man), didn’t have the aid of prosthetics. 

If you’re not familiar with Joseph Merrick’s story, it’s beautifully tragic, as he suffered from what is often speculated as Elephantiasis, though still unknown. He got his name The Elephant Man, having worked in a freak show in Victorian London in the late 19th century. 

For the production I worked on, everything that the actor did to contort and control his body was completely of his own movement work, and it was stunning to watch his every performance. 

Stunning but exhausting.

When working out and discovering a character who has a physicality so different from your own, it presents excitement and potential dread at the challenge. 

So, even for the more subtle movement choices, you need to test out that it’s sustainable. Make sure they don’t wear and tear on your body, especially if you’re expected to be in this role for long periods at a time. You know your body and what it’s capable of best.

Caught in ‘research’ mode

This is something I’m SUPER guilty of more often than I’d care to admit. I tend to mull things over and constantly search for more expert thoughts. Sometimes it’s realistic. Other times, it’s unintended stalling. 

It can get in the way of taking action. And action is movement. Unless the movement is a lack of movement, but you get what I mean. 

Don’t get me wrong. Research is REALLY important. Especially if you’re working on a character from a different time or were a real person and have access to video footage.

You could read books and watch performances/footage all you like, but you don’t know how your body will react unless you try it out for yourself. 

No joke, I had multiple teachers tell me to put the script down, that I knew the character, trust my body, and just move when I was starting out. After a while, it finally hit.

Lesson learned!

So, get up and get moving 🙂

The answer isn’t always extreme

Gestures can be subtle. Movement can be minute. You can say a great deal with subtlty and stillness. 

As Morgan Freeman has said, “It’s what I learn from the great actors that I work with. Stillness. That’s all and that’s the hardest thing.”

I dunno, this idea of movement always having to be this big grand thing is kind of a pet peeve of mine I suppose. Especially having started out in theatre, as a kid, there was an expectation to be big, to take up physical space with how I moved. 

The bigger the better, right?

But not all acting is melodrama. 

It’s not all German expressionism. 

And it’s certainly not all children’s theatre. 

Subtle ways of changing movement are often more impactful than grandiose over the top shifts. 

Even mime can be subtle.

Trust the audience to pick up on things, to read your movements. (Unless you’re in a big space, then of course, adjust accordingly for the back row.)

And yes, balance is key, and great grand movements aren’t off the table. I just have seen too many actors focus solely on the grandiose that they forget the other side of the spectrum more times than I can count.

Moving parts

There are so many moving parts you have to think about when approaching a new character. 

How they think, move, their voice, likes and dislikes, relationships. I mean, they are complete human beings, are they not? (Unless they’re not in which case, wooo for playing non-human characters! They’re always so much more fun. 🙂 OR boo-hiss bad script no biscuit.)

But really, humans are complicated. 

How they move doesn’t have to be, (but sometimes it’s fun when it is). 

And there you have it! A few lessons I’ve learned about character movement work to you. 

So, how are you going to approach your next role?

Character Movement Work Character study

10 phenomenal character movement performances from tv and film

character movement performances

As both an actor and movement coach one of my favorite things to do is watch the performances of others. 

It’s such a joy to witness both the extreme and the subtle in character movement performances, as each character requires something a bit different. 

Whether it be on stage or screen, I often find myself getting wrapped up in the non-verbals, the relationship between characters’ physical forms, and how sometimes, without words, the story shines just a brightly, if not brighter. 

I could probably fill a book of all the performances I’ve seen that have blown me away. I take that back, I definitely could fill a book.

But, today is not a day for a book.

So, here’s a list of 10 performances that jumped to mind when I was posed this question by a friend: phenomenal character movement performances from tv and film…go! 

(Oh and or course, warning of probable spoilers ahead.)

Johnny Depp as Captain Jack Sparrow

Now, one’s feelings on Johnny Depp aside, his physicality as Captain Jack Sparrow is incredibly unique. (Mind you, I really only mean the first Pirates of the Caribbean movie here as it’s easily my favorite.) He keeps us on our toes the entire time. And well, he’s rather on his tiptoes most of the time, too, isn’t he?

Is he always drunk? Probably. But maybe not? Will we ever know?!

The indirect nature of everything he does makes him unpredictable as well as larger than life. I can’t speak for what methods of movement Depp actually employed, but to me, he always seems on the balls of his feet and, well, took a page out of Jackie Chans Legend of Drunken Master. 

Glenn Close as Marquise Isabelle de Merteuill

Both the play and film adaptation of Dangerous Liaisons holds a special place in my heart. If you have any interest in historical French fashion, you simply have to check it out. The flowing, colorful and lacy costume design of this film taking place around 1760 pre-French revolution will simply take your breath away.

As goes without saying regarding period performances, one hurdle a performer has to contend with is that of the costume itself. How wearing a corset changes how you walk, stand, sit, lounge all come into question and requires adjustments. Close’s performance of the controlled, striking, and calculating aristocrat is anything short of mesmerizing.

Her monologue about when she came into society at 15 is probably the most classic. She expresses her use of detachment which you can see her utilize throughout the film. She glides, switches masks at the lift of her chin, and we see her movements grow less and less fluid/controlled as the masks begin to shatter beneath her. 

Doug Jones as Amphibian Man

Nothing quite beats an actor in a creature costume. MOCAP definitely has its place, and when CGI is done well, I don’t get as bothered, but I really love it when an actor has the opportunity to disappear into a role physically. Doug Jones is probably the poster child for this kind of work. If you don’t recognize his name, I’ll bet you’ve still seen him in something. His performance in The Shape of Water is so stunningly crafted.

What I love about his performance most is how he breathes. Especially the first few times we see him out of the water. It’s as though his whole body is breathing, and you can see him breathing from multiple places on his body. Mouth, gills, stomach, and even his lower back. 

Brigitte Helm as Maria/Maschinenmensch

Metropolis, the German expressionist sci-fi dystopian drama from 1927, remains my staple and fav silent film. German expressionism, for context, could refer to several creative movements in Germany that emerged in the 1910s, such as paintings, architecture, and film. Known for dark themes, slightly off angles, pale makeup with dark eyes, and exaggerated movements. Think Burtons Batman Returns or Hitchcock’s Psycho (the original) they’re both great modern pieces influenced by German expressionism. 

Helm displays incredible skill as she plays two versions of the same character. Maria and Maschinenmensch, or the robot version of Maria. Maria is gentle and uses more fluid, sustained movements, as when she’s calming the poverty-stricken children at the beginning. In contrast, looking at Robot Maria, her movements are more angular, sudden, and violent as she rallies the working-class men into a chaotic state. Both of the Marias are commanding in their own way. Plus, her facial expression work is just beyond incredible. 

Paul Ready as Lee

Straight off, I’ll say that if you haven’t seen Utopia (the original BBC show from 2013), I can’t recommend it engouh, though it isn’t for everyone. Utopia is a feast for the eyes. It’s a graphic novels, pandemics, pharmaceuticals, terrifying organizations infiltrating the government, assassins, running-for-your-life-trying-to-pice-together-the-puzzle kind of story.

Now, I could gush about Paul Ready all day and have happily in the past. His performance as the hitman Lee is quirky, delightful, and terrifying, all wrapped up in what I lovingly refer to as a compact modern mod package.

In the first series, he’s injured, shot in the chest, and when he shows up, not dead in series 2, we learn that he’s partially paralyzed. He keeps his left arm folded and held tightly to his side, fingers in a fist, and he’s often working harder than you’d think to catch his breath. He’s also got a subtle limp. His entire left side, specifically his arm, just seems a bit, well, dead, and it’s along for the ride. I’ve no clue if Ready utilized Labanotation for his work on Lee, but to me, that arm appears bound and heavy.

Nive Nielsen as Silna/Lady Silence

AMC’s The Terror continues to be a spectacle of beautifully weaving the historical with the supernatural. Season one drops us off in the arctic in the 1840s, when the British searched for the northwest passage known as the Franklin expedition.

Nielsen plays a local Inuit woman, given the name Lady Silence by the men of the expedition. What I find most beautiful about her performance is how she moves through the landscape of the arctic. When she walks, she’s grounded, incredibly connected to the earth. This only highlights how out of their depth the explorers are, as the men struggle and stumble through the landscape, appearing they don’t belong. 

Hugh Dancy as Will Graham 

Oh, Will. Precious peanut that must be protected. There are so many things that could be discussed about Dancy’s performance in NBC’s Hannibal. With his lack of eye contact, constant blinking, and subtle twitching to low-grade seizure twitching, Will always seems like he’s about to pop. Dancy incorporated elements of what he learned while playing Adam Raki, who has Aspergers, from the film Adam a handful of years before.

To me, it’s as though there’s this tight coil inside of Will, this spring that is wound so tightly that it makes his entire body exist on a frequency that is not only unhealthy but also unsettling. By developing Will’s movement signature this way, it’s the perfect companion to not only the internal struggle he’s battling with daily but also the calm, measured and graceful movements of his counterpart Hannibal Lecter. (Who…to be honest, also easily could have made this list and crossed my mind multiple times, as his performance is also stellar.)

Aaliyah as Queen Akasha

This is the 90s kid who was a goth in high school speaking but seriously, as delightfully awful as 2002s Queen of the Damned is, there’s three things that shine to me. The concert scene, the soundtrack, and Aaliyah. It was the film she was working on when she passed away, and it gives us an inside view into the talent that we lost, wondering what other incredible things she could have done.

Queen Akasha nails quintessential vampire queen in that she moves in a fluid, commanding, and otherworldly way. You don’t question that she’s from an ancient time. How she interacts in the modern world, and, well, she sticks out like an enchanting sore thumb. For me, when I watch each scene she’s in, she never seems to stop moving, no matter how subtle it is. And she manages to continue that fluidity even when she makes a sudden move. There’s just this grace to her that I haven’t quite seen anywhere else. 

Andy Serkis as Gollum

Speaking of MOCAP, I’d be remiss not to mention Lord of the Rings Gollum. I’m thinking specifically in Two Towers, just all the Gollum and Smeagol stuff. Known for his MOCAP work, Serkis delivers us this complex, small but impactful creature.

What I’ve always found impressive about Gollum is his compactness. Through facial expression, we can see not only who is about to speak but the gears turning in both of their heads. I’m thinking the argument between Gollum and Smeagol specifically, which, to this day, is still a joy to watch unfold.

Robin Weigert as Calamity Jane

HBO’s Deadwood. It’s hands down one of my favorite shows of all time. This lawless territory of Deadwood, South Dakota, ends up creating a community, in many ways, against their will (or better judgment). Each character is incredibly complex in their own way, but I don’t think I can express how much I adore Jane. Easily one of the most impactful performances I’ve ever seen.

Her swagger is the best swagger, and this may seem like an odd way to put it, but Jane just feels lived in. There’s a groundedness to her, even when she’s near blackout drunk, with tears and snot running down her face. Beautifully balancing the harshness of yielding a bullwhip, the slightly hunched shoulders and choppy gestures with the gentleness of the kind touch required (and hoped) of a nurse wrapping a wound. She’s a larger-than-life kind of character, not forgetting that she’s based on the real Jane Cannary, but she’s larger than life without being a caricature. 

What’s your favorite character movement performance?

I could easily go on with more shout outs to performances I’ve adored, and perhaps will at another point.

So, your turn now, what favorite character movement performances do you have?

Character Movement Work Character study Labanotation

NBC Hannibal’s Red Dragon: a character movement study

red dragon

Hey Fannibals and actors who are interested in character movement work. Let’s talk The Red Dragon.

Aka Francis Dolarhyde, aka The Tooth Fairy, aka in NBC’s Hannibal: the lovely Richard Armitage. 

It probably goes without saying that there are spoilers ahead, for those who haven’t seen Hannibal, of course. If it’s still in your cue to watch, you gotta check it out!

Seriously, go watch it. It’ll change your life. Sure changed mine. 

Good to go? Alright then, read on Macduff!

Firstly, a disclaimer: 

This is my personal interpretation of a character movement signature by the lens of Labanotation. So, as I don’t know Richard Armitage personally (though I’d certainly be VERY open to it!) I, therefore, can’t confirm he used Labanotation in his creation of Francis. 

What I can confirm is that he incorporated the Japanese art style of Butoh, but we’ll get there in a second. 

So, briefly, let me clarify something. Labanotation is the dance notation work of Rudolf Laban, and as both actor and movement coach, it’s my jam. 

There are other movement methods out there, but this is the one I primarily use. It’s the happy place my brain goes to first when analyzing movement. 

There’s a scientific streak about it that helps categorize movement into the four basic categories: flow, weight, time, and space. 

Take a peek at my post about Labanotation if ya want to get your feet wet a bit more before finishing this post… I’ll still be here when you get back.

You’re back?

Brilliant!

Armitage incorporates Butoh for The Red Dragon

Richard stated in an interview with the Hollywood Reporter back in 2015 that “I went to a Japanese art form called Butoh, which is a biological exploration of the body.”

So, what’s Butoh?

Butoh is an avant-garde Japanese dance form founded by Tatsumi Hijikata and Kazuo Ohno post-WWII. It is known for extreme, grotesque movements and often depicts taboo topics such as eroticism and death.

For me personally, it’s a perfect fit for The Red Dragon.

The movements are often incredibly slow and controlled, specifically going against all western depictions of beauty. Bodies shake with tension, performers shuffle or fall awkwardly and appear to be in constant discomfort or engaged in an internal struggle. 

Check out his attic scenes from season 3, episode 8: The Great Red Dragon, and you can see how Richard incorporated Butoh. Or his first kill under the full moon in the same episode is another great moment.

There’s this uncomfortability in his own skin that’s at play here and it’s simply incredible to watch. 

If you’re interested in a bit more of a deep dive into Richard’s portrayal and more on Butoh, check out my non-stage/pen name writing site where I’ve got a post that does just that.

Labanotation movement signature

To reiterate, I’ve no clue if Richard did any work with Labanotation. This is just how I would initially break down the movement signature of Francis from a Laban framework.

Let’s look at season 3 episode 8: The Red Dragon again.

So, from the very first moment we meet Francis, he’s riddled with tension. From the way he examines his hand, how he sits, everything about him feels bound. There’s a tightness that seems to be in play at all times, regardless of how slow or quickly he moves. 

Moving along to literally the next scene when he’s stretching in his attic, his movements are sustained. He may be moving slowly, but a part of him is always in motion, and interestingly, the bound-ness of him seems to ease, as he’s more in a state of free. He’s allowing himself to be well, himself.

Later on, when he’s adding to his Hannibal scrapbook, he remains direct during the entire scene. He’s driven, focused. The blinders are on. This is, in many ways, his primary default mode. He’s on this unwavering path he’s set himself on. 

Every movement he makes has a purpose.

These movements of pasting newspaper articles and grabbing the black marker to block out the words ‘Tooth Fairy’ are also sudden and heavy.

Also, I have to add as a fannibal fangirl because this moment is spliced just beautifully between Francis and Hannibal. As Hannibal begins writing a letter, even the way he reaches for his pencil, his movements are in complete contrast to Francis. 

Hannibal has this free sustained lightness about the way he writes where Francis’ movements are direct, sudden, and heavy. Francis’ hand is bound too, at least more bound than free, in the way he grips the marker.

And there you have it! Just looking at a few initial scenes, we gather a clear movement signature of Francis that, like him, continues to evolve as he does.

Helpful to analyze others

As actors who want to incorporate character movement work into their craft, one of the best ways to learn (in addition to do the movement things yourself), is to analyze performances. 

For Francis, his default Labanotation movement signature, the foundational building blocks, would be bound and direct. Then moving from sudden to sustained depending on the situation, he finds himself in with a dash of heavy here and there.

Simple, scientific, with room for exploration and evolution.

Watch your fav actor in one of your fav roles and take some time to study their movements. Can you come up with a movement signature for them? What would you do differently if you were playing this character? 

How can studying their movements help your own craft?

Signing off my friends, till next time. 

Character Movement Work Cosplay

How to level up your cosplay game with movement

level up your cosplay

Hey cosplayer!

How ya holding up?

The lack of in-person cons is beyond awful, huh?

Lots of boo hiss.

Boo hiss, I say!

I feel ya, I really do. And I hope that you’re getting some satisfying cosplay time in where you can. Virtual cons and communities, working on that epic new costume, hunched over your sewing machine into the wee hours of the morning. Or even if it’s just the small things. 

Small things are good too.

Now, I got a question for you, and it may help ease the void of not being physically among fellow cosplayers right now. 

A (possible) new way to level up your cosplay.

A way to continue to develop your loved cosplay favs, or new ones, new is good too.

Alright, so here’s my question:

In your cosplaying experience, how much have you thought about character movement?

So, is movement important for cosplayers?

Now, my thoughts and feelings (and I have a lot of feelings here) about if character movement work is important for cosplayers is a big great grand YES.

I could argue it’s essential. But, in reality, it’s definitely not as essential as, say, costume, makeup, or props. However, it certainly can’t hurt.

Especially for people who are asking you for a photo op and oh, costume contests of course. Let the posing begin!!!

So, I imagine you’ve at least given character movement work a blip of a thought, from time to time. Specifically, if you’re cosplaying a character who’s known for how they move, I’m thinking the Spidermans and Harley Quinns. The Mikasas and Hulks. 

Firstly though…

A few great questions to ask yourself:

Here’s a few quick questions that may be good to ask before delving into a deeper level of character movement work. Now, you not only want to nail the character costume, makeup, etc. but also to make sure your body and others around you are not going to get injured…or embarrassed…

Questions like:

Does my costume inhibit my movement? Does it have an element that I’m not used to? Do I have to wear a mask, where I can’t see as well, walking in heels or stilts? Have I got a tail that could knock someone/tables over? 

Or, does it free up my movement in some way? Usually wear pants and the costume is a skirt. 

Is my costume slightly awkward in that I have to be aware of how I move to not have something fall down/slip or fall off/out? (Potential costume malfunctions are indeed a key thing to be aware of in character movement work)

To the movement stuff!

To start, I’ll say you can get as broad or nitty-gritty as you want with movement work. Think about what you want to do and if what you want to do is realistically sustainable. 

Now, I’ve got some homework for you. Fun homework, promise!

I’ll take a guess and say that the character you’re cosplaying is a character you kinda like. Really, really like even. You’ve delved down the rabbit hole of this character. Analyzed what they wear, props they use, demeanor, etc.

So, all I’m asking you is to dig a little deeper and focus on how they move.

Do they walk quickly? Limp? Do they have their chest puffed out? Swing their hips?

Stuff like that.

Compile a movement signature for them. What are aspects of their movement that are consistent? Identifying this character’s movement signature is key to level up your cosplay.

Adding movement to your character creation routine

Lemmie give you a quick example: 

Let’s take Nightmare Before Christmas’ Jack Skellington. Cos it’s never too early/late for Halloween. 

How does Jack move?

There’s this spidery quality about him, right?

Light on his feet but he’s also grounded. He seems to move so effortlessly. 

And yes, I do recognize I’m analyzing movement of an animated character and some of the laws of physics may not apply to humans 🙂

That being said though if you really want to get into the movement of Jack, you’d need to find a way to emulate that, to any animated character for that matter. 

So, a few other movement notes that come to mind with Jack: he moves fluidly, he’s quite comfortable in a squatting position, and when he stands fully upright with his head to the sky, he puffs his chest out, and he’s also very VERY tall.

With Jack, it’s like his long limbs’ energy almost extends past their physical selves…could be something to play around with there. 

Now, this is just the tip of the iceberg, right? We could get really nitty-gritty with analyzing his movement if we so chose to.

Honestly, doing any of this is going to level up your cosplay, no question.

Ready for a deeper dive?

As a movement coach, I focus on one movement method for my character movement work. It’s called Labanotation and is the dance notation of Rudolf Laban (KEY: you DON’T need to be a dancer to put this method into practice!) 

It’s got a scientific spin to it, and it’s really easy to assign a movement signature to either a new or existing character once you know the basics. 

Check out my other posts for a deeper dive down the rabbit hole of what Labanotation is and how it will help level up your cosplay game. 

Now thinking about Jack makes me want Oingo Boingo in my ear holes *whistles Dead Man’s Party and exits*

Character Movement Work Labanotation

How to pick the best acting movement method for you

'movement methods'

Hey actors.

Know you need to add movement work to your craft, but you’re struggling to figure out which movement method is best?

You’re not alone.

There are many different movement methods for actors out there. It’s honestly overwhelming. It seems like a serious commitment, often with people swearing one method is the “only method”. Kinda similar to what you may hear about different acting methods. 

So, I’ll state here and now, to be absolutely crystal clear, you DON’T need to choose only one movement method. 

Or you can. 

It’s 1,000% YOUR CHOICE.

My philosophy is to look into what piques your interest first. This way you can add it to your toolbox and then see what another one can teach you.

Seriously, keep adding to that toolbox, you never know when something may come in handy.

As for me, I love to mix and match, as I’ve found each role tends to require something different. I do, however, tend to come back to my tried and true favorites most of the time.

Alright, all this being said, you need a place to start. With many options out there and even more teachers, (because every teacher will bring their own spin to things), this can lead to potential paralysis, right? Which is the ‘right’ one for me?

So, here’s a brief, tip of the iceberg poke (in no particular order) of some of the more popular movement methods for actors out there. 

See if any sparks your interest!

Alexander Technique

“You can’t do something you don’t know, if you keep on doing what you know.” F.M. Alexander

Developed by Frederick Matthias Alexander in the late 1800s, this technique focuses on body-mind awareness and helping you become conscious of your unconscious habits. 

By becoming aware of your unconscious habits, you’re better equipped to unlearn them, which helps your body function to the best of its ability. Both for yourself and your life, but also as an actor.

A great example of an unconscious habit in our world these days is any kind of chronic tension. Think neck and back pain, bad posture, and the buildup of tense muscles in your body. This technique address all of that.

Something to note is it’s not just used in acting spaces, but also in more general health and wellness arenas too. I will say that the more I dived into movement work as an actor, the more I began to realize how many tools I’d learned were really useful in my life as a human. 

It may go without saying that this is a movement method many actors swear by. Including many greats like Julie Andrews, William Hurt, Dame Maggie Smith, James Earl Jones, and Alan Rickman. They’ve gotta be onto something, right?

Viewpoints

“You cannot create results. You can only create conditions in which something might happen.” Anne Bogart

Viewpoints is an investigation through improvisation of the creation of art.

This method was developed originally by choreographer Mary Overlie with six viewpoints, which was eventually expanded upon by acting teachers Anne Bogart and Tina Landau who have nine viewpoints, and it’s used by actors and directors all over the world. 

Its focus is on the exploration of human emotions, no matter how large or small. The nine viewpoint system by Bogart and Landau are shape, gesture, repetition, architecture, tempo, duration, topography, kinesthetic response, and spatial relationship.

Something that’s interesting about this technique is that it’s not intended to be seen as a part of the finished product, but rather to be used during the rehearsal process to discover new moments. 

I was involved in a production of The Glass Menagerie a few years ago and our director incorporated viewpoints into our first rehearsals. It was such a wonderful way to explore the relationships between us as an ensemble of four as well as our individual relationship with the environment around us. I remember us taking what we learned during those exercises and carried them through the entire process of the show. 

Szuki Method

“There are two impulses in theatre: to be frivolous or to make rules.” Tadashi Szuki

The Szuki method, created by Japanese director, Tadashi Suzuki, is an incredibly intense movement method.

It pulls from traditional Japanese styles such as Kabuki and Noh, as well as martial arts. If you have a background in martial arts this may be a great fit for you., though, I will add that it isn’t for the faint of heart.

Since the primary focus is on core work and discipline it requires a great deal of dedication. Lots of repetition, squatting, and stomping required here. 

My experience with Szuki is that it isn’t only exhausting, but it’ll get your legs in incredible shape. Like, seriously good shape. I will say, for actors who tend to get caught up and stuck in their heads this challenging but liberating style may be worth a try.

Jacques Lecoq

“The body knows things about which the mind is ignorant.” Jacques Lecoq

Jacques was a French actor, director and movement coach. His teachings draw on historical styles such as Commedia Dell’arte, greek chorus, mime, mask and clown work.

He founded a school in the mid-1950s called L’École Internationale de Théâtre Jacques Lecoq, which is still open today in Paris and considered one of the best physical training centers. It only accepts a handful of students a year and the program is conducted in French. 

In addiction to mime and mask work a great deal of other physical forms are incorporated including stage combat, juggling and some acrobatics, depending on the teacher. 

I have to say that studying mask work was definitely one of the most freeing experiences I’ve ever had while in acting conservatory. There’s an honesty that comes from it, almost a ritual nature about it that for the stage actor specifically, feels like a coming home to the Greek chorus.

Labanotation

“Existence is movement. Action is movement. Existence is defined by the rhythm and forces in natural balance.” Rudolf von Laban

Labannotation was developed by Rudolf Laban who was a dancer, choreographer, teacher, and theoretician in the early to mid-1900s.

This is the main method that I employ both as an actor and teacher and I have a whole post that goes into more details about him if you wanna take a look.

Laban had more of a scientific approach to movement, by creating a vocabulary and identifying the basic building blocks that fall into the four categories of flow, weight, time, and space.

This is a great movement method for actors to create different character movement signatures to help each one physically differ from the others. I’ve also found it’s a great technique to use in the audition space when a casting director says, “Great, now show me something different.” This allows you to show them something physically different too, no matter how subtle.

Alright, there you have it!

So, which movement method sounds intriguing to you?

As I said, really, truly, there is no “right” or “wrong” choice. We’re all unique snowflakes and what may work for you may not for others.

Who knows what you may discover about your craft and yourself by checking out these movement methods for yourself! 

Character Movement Work

Why it’s important for actors to have character movement signatures

movement signatures

We all move, right? Regardless of how and why, every creature on this planet moves somehow. 

There are of course generalizations: humans walk, snakes slither, mice skitter and dolphins swim. 

That being said, HOW you move is unique to you and you alone. Kind of a trademark if you will.

How you move is your very own movement signature. 

Now, take a moment and think about how you move, generally. Do you walk slowly or quickly? Slouch when you sit? Are you right-handed, left-handed, or ambidextrous? 

Don’t think about it too much. Just one or two things that stand out to you is a grand place to start.

Got a thing or two? Great!

So, moving forward, what exactly is a character movement signature, then?

Character movement signatures

A character movement signature is, you guessed it, how your characters move. 

They may have a lot or few elements similar to how you move. 

The fun part, though, is when your signature and your characters signatures are different. It’s truly where the play begins. 

Perhaps you tend to move slowly, you’re hardly ever rushed and you like to take your time with activities. Sounds pretty nice, by the way, sounds like a relaxing way to exist.

Say then, the character you’re working on is always late to things, always rushing and doesn’t like to sit still.

Bam! Different movement signatures.

A quick note: this doesn’t have to be complicated. Of course, you can make it as complicated or as simple as you choose. It’s your character, after all!

I find that one little tweak can be all that’s needed to feel different and help me slip in and out of character as well. 

So, do I have to have a character movement signature?

Why character movement signatures are important 

Some actors are known for their specific gestures. Gestures that follow them around from performance to performance. I’m thinking of Harrison Ford in particular in this post.

There of course is some value in this. Perhaps it becomes a token gesture and if it’s done consciously and you’re happy with it, your director is happy with it, then all’s well. 

But, for character actors out there, or any actor who wishes their performances to physically stand apart from each other, creating a character movement signature is important to key into. 

How to create a character movement signature

So, you have an idea how you move and you know you want your character to move differently. Where to start?

As mentioned above, sometimes simple is best.

Simply switching up something like pace or lead point.

A lead point is basically the first part of your body that moves when you engage in movement. So, you, therefore, have to figure out your lead point first and then choose a different lead point for your character.

What I personally use and teach is the method developed by Rudolf Laban, who created a dance notation often employed by actors to create individual movement signatures by way of specific building blocks. Incorporating the concepts of flow, weight, time, and space.

There are a lot of other approaches out there. Honestly, in my experience, and I talk about this a lot, in my mind, one is not better than the other. This is individual work and each character will often demand a slightly different approach. So, it helps to learn different methods.

Interpreting someone else’s movement

Having the ability to interpret someone else’s signature is a fantastic way to approach cosplay. It’s also key if you’re portraying a person who isn’t fictional.

Cosplay example: Say you’re cosplaying Spiderman. Now, as Spiderman, are you going to move differently from yourself? My guess would be yes. 

A great place to start would be to watch Spiderman stuff, right? Focusing on the way he moves, regardless of the actor playing him. What’s consistent? What can you glean from watching them and break down those movements? Getting those hand movements down would be my top priority.

Biographical example: There are lots of fantastic actors out there who have given incredible performances portraying prominent real-life figures. Too many to list here, honestly. I think of Anthony Hopkins as Hitchcock, Salma Hayek as Frida, and John Hurt as Joseph Merrick, the Elephant Man. 

One current performance that comes to mind is Gillian Anderson, playing Margaret Thatcher in Netflix’s ‘The Crown’. When asked about physically portraying the U.K’s first female prime minister, Gillian said that “I almost feel like the physicality is the easy bit because that’s just technical.”

She goes on to talk about the importance of voice as well, but understanding Thatcher’s movement also played a key role in Gillian’s studies. Having a technical way of approaching movement helps take some of the guesswork out of it.

Go forth and do the things!

So, go and learn all the things! 

Start anywhere. Taking action is the key part.

Now, taking classes in movement work for actors is often a great place to start but remember the world around you can also be a wonderful teacher. You don’t have to be enrolled in a class to take action in your character movement craft.

Go people-watching. Best free actor resource, ever! Respectfully, of course, I hope that goes without saying. But, seriously, people-watching is probably one of the best ways to start to understand how people move differently. 

This may be harder to do right this second because we live in a pandemic world, but still worth paying attention to when you do encounter people. Even observing people via Zoom meetings can be a goldmine. 

Oh! And most importantly: have fun with this!!! By learning and incorporating movement signatures into your character work you’re adding a whole new layer to your craft, which is exciting! 

Character Movement Work Labanotation

How to create unique characters with Rudolf Laban

Rudolf Laban

Unique performances are memorable, right? That’s the ultimate goal for many actors, to be memorable in a positive way.

That is to say, by making each character you play different from the others, chances are you’re going to stand out. And this is something essential for actors, because, let’s be honest, there’s a lot of us running about. 

Incorporating movement work into your craft is a fantastic way to do just that. 

So, if you’ve spent any time studying the craft of acting you’ve most likely seen that there are many different approaches. There’s a lot of different methods out there such as Stanislavski, Meisner, Stella Adler, Method, Chekhov, and Uta Hagen to name only a few. 

Now, different methods speak to different people, you may find one right off the bat that clicks for you, and then you run with it. That’s great!

However, in my opinion, it’s beneficial to learn an array of methods, because there’s always something to learn. Even if it’s learning that the method isn’t for you, that’s still valuable info.

I’ve found that keeping multiple methods in my toolbox only makes me more adaptable. One approach may work great for one role but not for the next. 

Methods and movement

I use this approach for movement work.

Just as there are many varying approaches to acting, there are just as many paths to choose for movement work.

From Alexander technique to Suzuki and Viewpoints, all of these techniques are incredibly valuable to get your feet wet with. Doesn’t hurt to give ‘em a try.

However, for me, there is one method of movement analysis that has become a cornerstone of my craft. That’s what we’re gonna dive into in this post.

The work of Rudolf von Laban.

So, ready to start? Brilliant!

Enter Rudolf von Laban

Image: alchetron.com

Rudolf von Laban (1879-1958) was born into a military family in the Austro-Hungarian Empire (in what is now Slovakia). Therefore, because of his family history, a military path was paved for him, but, he decided to pursue dance instead.

His career was incredibly expansive. He was a dancer, choreographer, teacher, and theoretician among wearing countless other hats. 

Visionary really feels like the most appropriate label to me personally.

He created a dance notation called Labanotation or Kinetography Laban, which is “a clear and concise language for describing human movement.”

“Laban was the first person to develop community dance and he has set out to reform the role of dance education, emphasizing his belief that dance should be made available to everyone.”

By creating a vocabulary of movement and identifying these basic building blocks, Laban, for many movement students and actors is the key to create unique characters.

But, he was a dance guy, how can this Rudolf Laban help actors?

For the record, even if you have no desire whatsoever in dance in the classical sense, Laban’s work can still be of incredible benefit to you.

Seriously, I can’t emphasize enough, you don’t have to be a dancer to do this kind of work

For the record, in my mind, dance and movement are two very different things. Well, more of a Venn diagram, really.

Laban’s notation system can help actors in one critical way: it gives us building blocks to create movement signatures. 

A movement signature is simply an individual’s unique way of moving. We as humans each have our own movement signature, just like we all have unique fingerprints and one-of-a-kind DNA.

The characters we play therefore, also have their own movement signatures that are special to them.

So, what are these building blocks anyway?

Rudolf Laban’s basic building blocks

“Through observing and analyzing individual movement, Laban discovered most people have energetic qualities that are a result of an internal dynamic.” Barbara Sellers-Young: Breathing, Movement, Exploration (As a note, this is not an affiliate link, I won’t get anything if you get her book.)

There are four main categories: flow, weight, time and space. Each of the four categories contain opposites.

Something to keep in mind as you dive into these categories is to remember the scale of subtle to extreme. I like to think of movement as operating through a number of different dials. Dials you can keep at 0 or dial it up to 11.

One dial being subtle to extreme, another being one part of your body to your entire body. 

You can choose to incorporate these building blocks any way you like. Honestly, experimentation is key here, have fun with it! Give it a shot and see what feels right for the character you’re building. 

Alright, now let’s break down each category and get these Laban building blocks working for you. 

Flow

Flow is the symphony of movements we carry out in our everyday lives. Basically, it’s our muscles moving together to perform any given task. Broken down into the extremes of free and bound.

Free is a movement that is difficult to stop; running water is a great example.

Bound is the stopping of a movement, inhibiting it somehow. Water that you pour into a glass has a flow to it that is free until it hits the confines of the glass. 

I’ve found bound in particular to be incredibly helpful for characters who have an injury or carry a lot of tension in a particular part of their body. 

A practical example is when I played Laura Wingfield in The Glass Menagerie. If you’re not familiar, the really short version is: Laura suffered a childhood illness that left one leg slightly shorter than the other. Depending on the production, Laura’s often wear a leg or foot brace or depict her disability in another way.

Bound became the core of my movement signature for portraying Laura. I chose to bind my left knee, to lock it and therefore, was unable to bend it. This then informed the rest of my body and how I/she then had to adapt to her environment.

Weight

Weight is our relationship to gravity. Do we get along with it? Resist it? This relationship may shift depending on our circumstances. 

Weight breaks down into heavy/strong and light. Heavy/strong is a forceful action, a strong gesture, or standing your ground against gravity. Heavy/strong can be either internal or external or both.

Light then refers to a movement that doesn’t require much force and/or has very little tension.

Let’s say you’re on a hike on a windy day. Suddenly there’s a great gust of wind and you ground yourself so you don’t get knocked over. You resist the wind (heavy/strong) but you allow your arms to be carried by it (light).

Time

Time is all about duration and it breaks down into sudden and sustained. Sudden is a movement that is a short duration, usually on the faster side, not to mention there’s then some acceleration involved.

Sustained is a longer duration, longer acceleration, and deceleration.

So, a sustained movement lingers where as sudden one is gone in a flash.

Sudden is a great building block for more assertive and aggressive characters. Or ones who are quick to respond to things, and even type-A personalities.

Sustained I’ve found to be fun to use for carefree characters, those who are more calm, relaxed, and comfortable. It also pairs really well with flow’s free block. Put those two together and you’ve got the beginnings of a movement signature!

Space

Space is how we exist in the physical environment that constantly surrounds us. How we negotiate space is another great way to frame it.

Space breaks down into direct and indirect. This is a fun one and gives you a chance to play with other elements outside of your character and their relationship with the world around them. Direct can be an unwavering path you’ve set yourself on, getting to the point, or having blinders on.

Indirect is more of a meandering energy, even avoidance or spontaneous.

We constantly navigate through space. Think of your environment and social situations. Say you’re at a gathering and someone you don’t want to talk to begins to approach you from across the room. You may find a way to conveniently meander to somewhere else so that they never quite reach you (indirect). But, at the same gathering, you see a dear friend and you make a b-line for them (direct).

Rudolf Laban: an incredible tool for your toolbox

Whew! We made it! That’s a lot of info I just tossed your way.

So, long story short, Rudolf Laban’s building blocks are great places to start in creating a movement signature. 

As a quick example, from the core categories above, let’s say you decided to work with the blocks of bound, sudden, and direct. What kind of character comes to mind? Would they be different from someone who used bound, sudden, and indirect?

There are no right or wrong answers. Acting is about creating and creating takes trying things out. You may find that a given character’s movement signature may shift as their story develops, they evolve, as we all do. 

If you find Rudolf Laban’s work intriguing, inspiring, or simply awesome, I would highly recommend poking around the internet for more details about his life.  He was truly innovative and continues to inspire creatives all over the world with his groundbreaking dance notation.

So, I’ll leave you with a quote from him:

“Existence is movement. Action is movement. Existence is defined by the rhythm and forces in natural balance.” Rudolf von Laban

Character Movement Work

Busy? The best way to keep movement alive

keep movement alive

As an actor, by default, you end up juggling a lot of things. 

Auditions, searching for auditions, traveling for auditions (or setting up your home studio), marketing, researching for new monologues or songs, staying in touch with what’s current, vocal work, movement work…the list goes on and on and on. (I’m sure I missed many a thing that could be listed here.)

Let’s face it, time is limited. (Until time-turners become a reality, of course. )

We’ve all got 24hrs in a day to do the things we need to do and sometimes the important daily practices that help improve and further our craft as actors, fall by the wayside. 

So, what I’ve got for you today, is a short and sweet thing you can do each day to keep your movement work alive. 

Keeping movement work alive

Now, I don’t mean movement in the classic sense of exercise, workouts or getting 10,000 steps. 

What I’m referring to are the daily movement exercises I can do to hone my movement craft to help me create unique characters.

By keeping my movement work alive and well I’m not just adding to my knowledge of what my body is capable of but I’m also adding to my repertoire of what I can do regarding character work from a movement lense. 

Honest confession here, hand raised: as a movement coach, I don’t move enough. Not as much as I would like to at least.

Covid sure hasn’t helped in this department. All of the acting work that I’m doing right now, that I’m choosing to do right now, is all from my desk. 

Zoom this and Zoom that. 

It’s very…constricting. Constantly operating as though I’m working with a medium close-up shot when I’m used to being on stage. 

So, what I do to keep movement alive in my life and craft is by using something I call the 3 M’s, or micro-movement-moments.

It’s a wonderful way to keep experimenting and discovering new ways to incorporate character movement work while applying it to daily activities that frankly, a lot of characters do too. 

Did I mention it was quick too?

The 3 M’s

So, micro-movement-moments. What exactly do I mean by this?

Micro to me in this context refers to the small changes you can make in your body to move in a slightly different way. 

As an example: try walking with the ever so slightest limp, favoring your left side, then after a few steps, switch to your right. 

Movement and moment are probably self-explanatory here: movement refers to moving your body, or not moving it, that’s also an option.

Moment is the fact that an exercise like this can literally be just a moment. It’s amazing the kind of discoveries you can make by just taking a minute or two out of your day.

Not to mention it’s a way to be creative. And if you’ve spent the majority of the day working on marketing or searching for new monologue material after your non-acting day job…let’s be real, being creative for even just a moment can boost your spirit. 

Just a minute a day

It really only takes a minute to keep your movement work alive and it’s a great way to flex your physical and metaphorical muscles. 

What I love to do for my 3 M’s exercise is switching up where my body leads from. 

Check out my post that goes into some more details about what a leading exercise entails but the basics are this:

When you engage in movement, no matter how big or small, what is the first part of your body to move? 

What part of your body is leading the way for the rest of it? Your shoulders? Knees? Nose? Big right toe?

Once you discover what this means for you, focus on changing that lead point and see what happens!

Habit stacking

You can even do this exercise, or another of your choice, while doing other things in your life by way of habit stacking.

If you haven’t heard of habit stacking, it’s a great behavioral science trick, well, more of a strategy, really, that utilizes the habits you already have in place, to help you create new ones. 

Check out this article from Esquire for some more info on habit stacking.

Right, so as an example of how to use habit stacking and movement work let’s say you’re working on switching up lead points.

Switch ’em up while you’re brushing your teeth, changing clothes, eating, walking the dog, any everyday activity that 1: you as a human in your life have to do and 2: activities fictional characters do because they’re also human. (Non-human characters also welcomed.)

Another example…let’s say you’re playing around with a slight limp. What’s that look like when you’re walking the dog, or even just moving from one room to another in your abode? Does it change how you sit down?

(I wouldn’t recommend doing these kinds of exercises while doing things like cooking around boiling water, knives, climbing on a ladder, yard work where sheers are involved, ya know, any of the dangerous stuff that could lead to injury 🙂 )

So, remember the 3 M’s! 

Micro-movement-moments can help you get your movement work in each day and keep it alive when your schedule is packed to the gills. 

By also using habit stacking for your movement work it fits it into your already established routines. 

Remember: this helps you in a few ways:

Firstly, it helps you feel accomplished. Cross it off the list you did an acting thing today! Accomplishments are lovely, we need them, and it doesn’t matter how small they are to count.

It also gives you a moment to experiment and play, which as creatives…is key.

 But most importantly: it helps keep your movement work alive. 

Oh, and it only takes a minute 😉

Character Movement Work

The ultimate tool for character movement chameleons

tool for character movement

Being a chameleon

One of the things I’m constantly in awe of is the actors who are never the same, role to role. Each role I see them in they’re a completely different person (different creature, entity, or species even). They’re the chameleons of the trade and I think it’s safe to say, for actors, this is one of the goalposts.

There are many ways to be a chameleon performer and from my experience, different actors will have different specialties or elements they choose to focus on more than others. Think voice, makeup, or costume.

This post is about the body and movement choice.

Because shocker, right? You were expecting me to chat about makeup, right? 🙂

Your body

Before I dive into this post I want to make something really clear. As a performer and as you continue to grow and experiment with your craft, honestly, even years, decades into your craft, you’re going to be learning a great deal about yourself in the process. 

Always be learning, right?

From the lens of movement work, this may come in the form of what your body is and isn’t capable of doing. While often fun discoveries are made, sometimes more frustrating ones can surface. Know that that’s alright. Trust your body, listen to it and stop if you need to stop.

Always. 

Now, granted, nothing in this blog I personally would consider as being rigorous, but I’m speaking from my perspective and my experience. Your body is unique to you, and there are things you can do that no one else can, and trust me, in this line of work, that is 1,000% a good thing.

Oh and one more piece: movement work isn’t something to simply be read about. The key is implementation, it’s meant to be felt. So, after you’ve made your way through this post (or even part of the way through) try things out! Experiment! Get up and get moving!

Onto the ultimate tool for character movement!

So, what is this tool anyway?

Alright, this is the question you should ask yourself:

Where does my body lead from?

That’s it!

Simple, but not so simple at the same time.

Now, this isn’t just the #1 quickest way to be a movement chameleon (in my opinion), it’s also my #1 favorite tool in my movement toolbox. Hands down. Just so f*#$ versatile and easy. 

It’s also my go to starting place. Either for myself, or for a student/client/performer that I’m working with. 

Why?

Once you get the hang of it it’s crazy quick and easy. Therefore it’s an invaluable tool for auditions! (Especially if you’re in a time crunch!)

Now, I can’t garuntee you’ll get the role if you utilize this tool, but you will definitely stand out. 

So, what do I mean by where does your body lead from?

Have you ever moved around and thought: what is the first part of my body to move? Is it my knees? My big right toe, nose, hips, hands, or shins?

By identifying this in yourself, as 100% no-filter you, you can then switch it up!

This is when you need to experiment. The most important part about having a tool for character movement is to use it! Get up and moving and tune into your body. Meander around and move as quickly or as slowly as you need to see if you can pinpoint the first part of your body to move. 

There are no right or wrong answers here, this is totally unique to you.

Sometimes there is a really subtle distinction between parts of your body that are directly connected to each other. Don’t be afraid to do this exercise multiple times over the next few days, or years, each day may bring varied results and that’s alright!

So, go ahead, get up and moving and try it!

I’ll be here when you get back, promise. 🙂

Whatcha discover?

Alright, you gave it a go? 

Fantastic!

Now, after moving around for a bit and focusing on your body, let’s say you’ve come to the conclusion you lead with your forehead. That’s great!

Now that you know you lead from your forehead, try consciously leading from your chin, your shoulders, your knees, and my personal favorite, your heels. 

Try it super exaggerated and then super subtle. 

Perhaps you discover when you lead from your shoulders you stand more upright. You move slower and more deliberately. This is fantastic info, log it away!

Maybe you discover when you lead from your chin you suddenly feel more snotty or bossy, nosey even (yarp, I went there 🙂 ) or you have a harder time seeing the ground. Are you subconsciously rolling your eyes? This is also wonderful info to log away. 

See how these small tweaks can aid you in quick character development? Gah, I love it so much!

This tool for character movement not only enhances your performance but it also is a way to incorporate your body into all of the heady character script analysis you do. After all, body and mind make a great partnership. 

Let’s talk archetypes

Let’s be real, tropes are a reality in what we do as actors. The bookworm with the glasses, the jock with broad shoulders and the princess in the tower with the downcast eyes. 

I adore it when tropes and stereotypes are turned absolutely on their heads, but, honestly, not all projects are going for that.

Someone who is confident or a jock perhaps leads with their chest or shoulders. An incredibly intellectual character or bookworm may lead from their forehead. A martial artist my lead from their thighs. Again, no right or wrong answers here, each character unique.

This can be subtle, mind you, and it’s really fun to experiment with that subtle/extreme dial. 

Some final musings…

One great way to use this tool is in an audition when you’ve been given on the spot direction to do a reading differently. Tweaking lead points can help demonstrate to them you’ve got some movement chops! 

This is also great for those who are playing multiple characters in any given production or playing a character who flips between personalities.

Perhaps your lead point changes depending on the character’s mood. Or, thinking superheroes…does your superhero lead from a different spot when they’re in civilian clothing vs their uniform/suit?

For me, this technique was a game-changer. I hope that this tool for character movement is a keeper for you and brings you success in all of your character creating endeavors!

So…where does your next character creation lead from?